The 8 Core Drives of Gamification #1: Epic Meaning & Calling

The First Motivation Core Drive of Octalysis Gamification (Below is a snippet of Gamification Book: Actionable Gamification – Beyond Points, Badges, and Leaderboards. If you like this blog post, you will LOVE the book.) Epic Meaning & Calling is the First Core Drive of the Gamification Framework Octalysis. This is the drive where people are motivated … Continue reading The 8 Core Drives of Gamification #1: Epic Meaning & Calling

Thornbush Weakness (GT #125)

Today, we’re going to talk about a new game design technique. I call it the Thornbush Weakness, which is Game Design Technique #125. It’s a somewhat complex concept. The definition of a Thornbush Weakness is: “Positioning a weakness that can become a strength.” First, let me tell you a little allegory I heard when I … Continue reading Thornbush Weakness (GT #125)

10K HP Step 5: Build Your Alliance (Network)

Now that we have determined the Game we are playing, what our Stats and Roles are, and the Skills we have and need to acquire, it’s time to look for Allies. Allies are generally people who are playing the same Life Game as you are (similar passion or goals), but have complementary Roles and Skills … Continue reading 10K HP Step 5: Build Your Alliance (Network)

Leveling System (GT#85) and League Rank (GT#101)

The Allure of the Leveling System (Game Design Technique #85) The Leveling System stands as a linchpin in the game design sphere, renowned for its intricate architecture yet perceivably seamless integration into a game’s narrative. When we venture into the complexities of this system, it essentially operates as a structured pathway where users, through their … Continue reading Leveling System (GT#85) and League Rank (GT#101)