This article about getting better sleep was written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou.
“I don’t need sleep.” (Starting a grand Protector Quest of your sleep)
Well, you do (I’m assuming you are a homo sapien.)
To do anything at a high level for sustainable periods, the human body will need sleep. And the mind will need rest.
Most of you understand this already, but want to get a little more value from the time you have allotted for sleep. You’re active, you’re busy, but you still like your sleep.
Overall, I like to think of going on a grand Protector Quest to protect my sleep. Strangely, I can feel the difference between a solid 8 and a solid 9 hours of sleep. I bet you can too. And I bet you’ll really feel the difference between a lousy 5 and a solid 7.
No matter your sleep goals (and dreams), let’s see if some Game Techniques based on the Octalysis framework and the 8 Core Drives can help.
Continue reading A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have
Using Gamification to Get People Into Meditation and Mindfulness
Making space for a meditation practice is as difficult as it is to make a space for anything in our lives. If something isn’t valued, it isn’t prioritized. There’s a LOT of word-of-mouth and marketing dollars behind spreading meditation practice.
There’s one interesting part about meditation that makes it similar to relationships and careers: there are no instant results.
In the case of meditation and mindfulness, rewards (if you get any at all) aren’t reaped until one goes further along in the practice.
The argument, then, could be to use gamification and human-focused design to build a habit of meditation and mindfulness so as to progress further along. If one doesn’t build the habit, then he can’t experience the benefits (this is if you are even seeking benefits to begin with–see #5 for an alternative approach to meditation practice).
There are many types of meditation practice, and this article will not go into each. It will simply be a brief commentary on some apps and resources I’ve found as I begin to explore.
I will lightly mention the Game Techniques and the 8 Core Drives of Octalysis.
Continue reading 7 Ways to Get Started in Meditation (That Do and Don’t Use Gamification)
This article was written by Erik van Mechelen, based on the concepts in the Octalysis Gamification framework created by Yu-kai Chou.
Why Learning Sprints are Useful
Lifelong learning is a marathon, but sprints can be useful along the way. Sprints can shock your body and mind. They will drive you through Core Drive 2: Accomplishment & Development, and several other Core Drives (depending on your sprint’s design).
Depending on where you are in developing a skill, trade, or craft, you can benefit from a sprint in the following ways:
- improving your habits
- leveling up to a more focused work ethic
- learning new things about your daily routine and rhythms
- actually learning the mini-skill, trade, or craft (obvious, but must include!)
- exploring something completely new, just for fun!
Learning sprints are fast-paced, focused, and give you time to reflect more frequently than a long-term goal.
Bite, chew, then see how it feels.
Because of how efficiently sprints use your time, they are a great way to test an approach and see how something fits into your routine without having to dedicate years.
How to choose what to do is a completely different matter. (Which I may or may not be able to help with, but definitely ping me in the comments, because I might be able to!)
I’ll sprinkle in some Gamification Techniques and as always base my Top 8 Learning Sprints on the 8 Core Drives of Octalysis.
Let’s do this.
Continue reading 8 Education Gamification Examples for Learning Sprints
These gamification examples were tested by Erik van Mechelen, based on the gamification framework–Octalysis–created by Yu-kai Chou.
Education Gamification Examples for Lifelong Learning
Each of us learn every day, even if we aren’t trying to. As humans, we pick up new ideas through mimicry and even by osmosis. Well, maybe not exactly by osmosis, but it sure feels that way!
Here are 10 gamification examples from education for lifelong learners. Be sure to tell me what I missed in the comments 🙂
As before, I’ve included the ever-powerful Game Techniques along the way.
Continue reading Top 10 Education Gamification Examples for Lifelong Learners
This article was written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou
The main takeaway from Yu-kai Chou’s Actionable Gamification: Beyond Points, Badges, and Leaderboards is that design experiences, particularly those involving gamification, need to be designed for humans. That’s why Yu-kai refers to them as human-focused.
Fitness should be human-focused too. It’s not only about getting you outside and moving (like Pokemon Go), but about improving health and fitness and getting tangible results over time. I would add, for the long term. It’s pretty easy to build a product that works for 1 or 2 or 6 months, but there are precious few that people will use for beyond 6 months.
Here are the top 10 fitness apps to watch (or use!) in 2017.
As always, I’ll refer to the 8 Core Drives of Octalysis. As a bonus, I will mention a few Game Techniques along the way, too!
Edit: There are a LOT of fitness apps. Tell me which ones I missed in the comments or on Octalysis Explorers on Facebook!
Continue reading Top 10 Fitness Gamification Examples to Get Fit in 2017