Creating Habit-Forming and Habit-Defeating Products: Pavlok and Moti

changebehviornotebook

This article was written by Erik van Mechelen with input from Yu-kai Chou and Jun Loayza. 

Attention and time are arguably the two most important resources we have. Wearables are a growing trend in behavior change technology. If designed appropriately, they stand a chance at helping us drop bad habits and spend more attention and time on good habits. As we’ll see in this article, non-wearables are also on the rise.

I’ll be comparing two habit-related products: Pavlok focuses on breaking bad habits, while Moti’s main idea is to form good habits.

Pavlok came on the market to criticism, but has added new functionality since its Indigogo launch in 2015, with more to come soon. Moti is a new product, currently in its last couple weeks of the Kickstarter.

As always, I’ll use the 8 Core Drives of Octalysis to see how these products are designed to affect our underlying behavior, our motivations themselves.

Continue reading Creating Habit-Forming and Habit-Defeating Products: Pavlok and Moti

Why Social Podcast Players Are Next: True Discovery in Overcast and Tung

2013justicons

This article was written by Contributing Writer Erik van Mechelen with input from Yu-kai Chou and Jun Loayza.

Have you noticed yourself listening to more podcasts lately? Compared to five years ago, I definitely listen to more audio content.

It’s easy to understand why. With improvements in the production and consumption infrastructure, more and more quality podcasts are being created.

There are also more ways to listen and access to better curations.

In this article, I’m taking a close look at how and where I listen to audio content, of any kind. Then, I’ll transition into a side-by-side analysis of two podcast-focused apps on my iPhone’s home screen: Overcast and Tung. I want to understand if they will help me discover podcasts I wouldn’t have otherwise discovered through friend or family or coworker recommendations.

As always, I’ll use the 8 Core Drives of Octalysis in my breakdown.

Continue reading Why Social Podcast Players Are Next: True Discovery in Overcast and Tung

Trello vs Pivotal Tracker: How Potential Use Cases Attracts Users

This article was written by Contributing Writer Erik van Mechelen with input from Jun Loayza and Yu-kai Chou. 

A Wide versus Narrow Lens

Talk to anyone you know who uses a non-phone camera. She’ll likely talk about what she’s trying to accomplish first, then explain the type of camera, the lens, and other features helping her accomplish the goal.

The camera metaphor was useful in examining my own use of Trello and Pivotal Tracker. (A broader metaphor could be the decision between using Instagram and Snapchat to share a story with friends and customers.)

Pivotal Tracker can be used for anything–I use it to track progress on my novel writing–but Trello is arguably better for a wider set of use cases and has more users (over 16 million). In this post, we’ll discover why I chose Pivotal Tracker over Trello to push myself to novel completion.

As always, I’ll use the Core Drives of Octalysis throughout the analysis. Both Trello and Pivotal Tracker do well in Core Drive 2: Development & Accomplishment and Core Drive 3: Empowerment of Creativity & Feedback.

Continue reading Trello vs Pivotal Tracker: How Potential Use Cases Attracts Users

5 Gamification Examples Changing the World of Learning

Why Epic Meaning and Calling Matters in Learning

46b1a83a-c8a7-440c-9b49-d3927287dbe9

This article was written by Contributing Writer Erik van Mechelen with input from Yu-kai Chou and Jun Loayza. 

It’s easy to get behind products, projects, and people that are changing the world of learning. Previously, Yu-kai wrote about contemporary social gamification examples. This article will continue the ongoing discussion as it seems likely for human-focused design (and gamification) to continue driving world-changing products, projects, and people for some time to come.

Today’s examples will focus on knowledge and learning. Because education is a major part of maintaining and improving culture, these products and services have the potential to change the world.

Since products like Wikipedia, Quora, Edudemy, Skillshare, and Coursera are very well known, we won’t focus on them for this article. Instead, we’ll take a look at some products and services you might not have noticed (or that have made big strides).

As we move forward, consider the 8 Core Drives of Octalysis and this previous article by Yu-kai about intrinsic/extrinsic motivation in education. Recognize that in the first place, each of the following examples plays on Core Drive 1: Epic Meaning & Calling.

Continue reading 5 Gamification Examples Changing the World of Learning

27 Game Techniques Pokemon Go Used to Capture the World

pokemongo-big

This article is written by Contributing Writer Erik van Mechelen with support from Yu-kai Chou. 

27 Game Techniques Based on the 8 Core Drives of Octalysis

Even if you think you know why you’re playing Pokemon Go, I’ll bet you’ll find more reasons in this article. Let’s face it, we don’t always know why we do things. So let’s have some fun and explore why we’re playing this seemingly great new game! (And touch on some obstacles Pokemon Go will have to overcome to keep our attention for the long-term.)

We’ll start with our baseline motivations, think about player types, and finish with a list of game techniques playing into those motivations. Let’s goooo!

For this post, I donned my Magikarp t-shirt bought at C2E2 in Chicago and trekked around Minneapolis, MN nearby the repurposed flour mill I live in. (The t-shirt reads: “Pool Rules: No Splashing”)

2016-07-12 12.35.21 2016-07-12 11.46.29

 

 

Continue reading 27 Game Techniques Pokemon Go Used to Capture the World