This readalong is hosted by Erik van Mechelen, written in the context of the Octalysis framework. Each week in Octalysis Prime, members have the opportunity to meet and discuss this book and other great work in the gamification space.
TL;DR Games and gameful design at scale can change the real world for the better.
“[Games] are clues to the future. And their serious cultivation now is perhaps our only salvation.”
-Bernard Suits, philosopher
“I see a hurricane coming…The exodus of these people from the real world, from our normal daily life, will create a change in social climate that makes global marking look like a tempest in a teacup.”
This article is written by Erik van Mechelen in “conversation” with Yu-kai Chou and Daniel Kahneman.
Substituting for Easier Questions
Do you like Yu-kai’s glasses? You might substitute an easier question, “Do I like Yu-kai?” then quickly answer “Yes I like your glasses” and move on with your day.
In the introduction to Thinking Fast, Thinking Slow, Kahneman describes the process by which we trade hard questions for cognitively easier ones, a common behavioral and cognitive process.
On page 12, Kahneman describes a Chief Investment Officer invests tens of millions of dollars in Ford, because he goes to an automotive show, and is was impressed with the cars. “He likes the cars, he likes the company, and he likes the idea of owning its stock. From what we know about the accuracy of stock picking, it is reasonable to believe that he did not know what he was doing” because the one question should be “Is the stock currently underpriced.”
to give power to (someone); to make (someone) stronger and more confident.
The key words here are “give” and “make.” Empowerment means you’re transferring power to someone else. You think someone else needs you — your permission, your influence, your talents — to do something. And I don’t ever believe that’s the case.