This series is written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou.
Gamification in your life
Yes, gamification can be used to improve your lifestyle.
You’re probably already doing it. If you’re a parent helping your child with homework, you’re helping your son or daughter be the best they can be because you believe in education to change their life.
Gamification, depending on how you define it, is essentially positive psychology combined with game design. Throw in a bit of behavioral science, motivation, and design and you have a working definition of gamification.
Yu-kai likes to call this human-focused design (not to be confused with IDEO’s human-centered design).
This contrasts function-focused design (this chair is for sitting, nothing else).
Because human motivation is complex and complicated, we need to account for the various drives that play into it. Why do we want to move towards something better? Or away from something worse? Because we want what’s best for our life. Isn’t it as simple as that?
Simply stated, perhaps. But creating a life is what we are all doing and aim to do each moment of our day. How well you execute or live within the framework and models you’ve constructed (whether internally or externally) give you some experience on the spectrum from suffering to satisfaction.
In Yu-kai’s Octalysis framework, there are 8 Core Drives (and one hidden Core Drive) to behavior. If none of the drives are present, there is no behavior.
In this series, I’ll take each of the Core Drives one at a time to give you a detailed look at how each contributes to lifestyle and how you can apply more or less of each into your lifestyle design to improve your life satisfaction.
Ready to get started with Core Drive 1: Epic Meaning & Calling?
Yes? Good, me too!