This article was written by Contributing Writer Erik van Mechelen, based on knowledge shared by Yu-kai Chou.
Workplace gamification interest is growing
We recently asked you why you were part of the Octalysis Explorers Facebook group or joined the Kickstarter for Octalysis Prime. The largest segment of responses fell into this category:
“I want to implement gamification in my workplace.”
Maybe this is even a goal for you in 2017. With this feedback, we’ve decided to kick off a series about implementing gamification in the workplace. This is part 1 of a 4-part series. (If you’re a manager yourself, you might have noticed this, although it is very specific to using Level II Octalysis for manager-employee relationships.)
Continue reading Implementing Gamification in Your Organization Part 1/4: Getting Buy-In from Your Boss
This article was written by Contributing Writer Erik van Mechelen.
Why You Should Create Year-END Resolutions
Have you started thinking about your New Years’ Resolutions yet?
If you haven’t, you’re likely to be tempted by the torrent of articles written this time of year on the subject.
But you know better.
New Years’ Resolutions don’t really work.
I’ve been talking with Yu-kai, and he prefers something different: Year-END Resolutions.
In this post, I’ll:
- Take a moment to summarize why New Years’ Resolutions don’t work.
- Explain what Yu-kai means by Year-END Resolutions
- Show you how to get started (and finished) with those actions before Jan 1, 2017.
Continue reading Why You Should Create Year-END Resolutions
This post was written by Contributing Writer Erik van Mechelen and edited by Chief Editor Angel Cheng.
Do Fitness Apps Really Work?
Health and well-being and fitness are hard to quantify, yet we can see health and well-being when we see it.
Even stronger, we can feel it.
We definitely feel it when things aren’t going well.
Awareness, energy, decision-making, even happiness. All these attributes increase when we are healthy. And decrease when we aren’t.
In this post, I’ll look at how positioning our wellness from a place of White Hat motivation will help us succeed in the long-term.
I’ll also discuss the pitfalls of Black Hat design in approaching a game like health and wellness. In doing so, we’ll take a look at Fitbit Blaze and Peloton Bikes in supporting our health goals.
We’ll also take a look at procrastination and short-term vs long-term thinking in routine-building for health and well-being.
With luck, you’ll learn something going into your New Year’s Resolutions…but stand by for next week’s post, because thinking about Year-End Resolutions is much more powerful.
Continue reading Fitbit, Peloton – Do Fitness Apps Really Work?
This guest post was written by Jonathan Palay, Co-founder of CommercialTribe
Why Seller Motivation Needs a Makeover
From the time we entered the cognitive revolution in 70,000 BC, the human species set off on a more prosperous course, largely driven by our ability to work together. So it should come as no surprise that sales can be considered one of the oldest professions in the world, because from the time we started to cooperate, we developed the need to persuade.
By some estimates today there are more than 10 million sales people in the world, also known as professional persuaders. Today, the sales organization exists to organize and drive those sellers toward the actions needed to transact revenue, leading to the creation of what has been described as a coin-operated, compliance-driven culture.
In this article, let’s explore why that is, why this model has stood the test of time, and why it may finally be ripe for a makeover.
Continue reading Why Seller Motivation Needs a Makeover
This article is written by Contributing Writer Erik van Mechelen along with Yu-kai Chou.
Snap Inc. is making moves.
First, it built a cool mobile-only camera and messaging app with millions of engaged users. Snaps are ephemeral and the app opens on the camera.
The founders famously turned down a $3-billion offer from Facebook.
Snap Inc. continued improving the Snapchat product and attracting new users, rising to the most-used teen app in 2016 and making big dents in the over-35 age demo, too. They want to change the way we think about cameras and storytelling.
What’s next for them?
The short answer is Spectacles, a pair of Snapchat glasses, a foray into territory where Google Glass seemed to fail and where others like Vue aren’t quite making it yet.
In this article, I’ll use Octalysis glasses to investigate the Spectacles launch and speculate on Snap Inc.’s future plans for augmented reality.
Continue reading Gamification Analysis: How Snapchat Launched Spectacles