Food Heroes Octalysis Design Challenge

It’s finally here! The 2017 Octalysis Gamification Design Challenge – Food Heroes!

Many challenges are reserved for Octalysis Prime members only, but this challenge is open to the public since we want to maximize our impact on social good.

 

The design challenge will be about Food Heroes, motivating kids in China to eat healthily and sustainably. The Octalysis Group has already designed an engaging 7 Week Kindergarten program to engage the kids.

However, Food Heroes needs to figure out how to engage and train the teachers to run the 7 Week Program. They also need to create a follow-on online subscription box to make sure the kids are still eating healthily and engaged with the brand for the next 12 months.

Your job as a Octalysis Gamification Designer is to either (1) Help them create a gamified training program for the teachers, or (2) Design the 12 Month Subscription Box that the parents will order for their kids and play as a family.

Prizes for Winning

Option 1: Four Days of Food Heroes in China

JUCCCE will pay for economy class, non-refundable, non-changeable ticket to Shanghai and work with the JUCCCE team to see the Food Hero Program in action and eat the food. JUCCCE will sponsor 5 nights of housing for this visit.

Option 2: Spend a day with Yu-kai Chou in California

JUCCCE will pay for economy class, non-refundable, non-changeable ticket to California to hangout with Yu-kai for a day. The winner can shadow Yu-kai on his work and discuss anything interesting. Two nights of lodging will be provided in California by Yu-kai Chou in either Fremont or Milpitas.

Other Finalist Prizes

Gain exposure and bragging status in the Octalysis/Gamification community
-Finalists will receive a Level II Octalysis Certificate by The Octalysis Group
Immortalize your design by becoming a standard Octalysis Prime design case study (through video conferencing with Yu-kai Chou)
-Potential qualification to interview Octalysis Group for Consulting Career

Please Submit your work and design to Erik@ChouForce.com by December 20, 2017.

Look forward to discover the next Octalysis Gamification Master in the community and change the sustainable future of our next generation!

Interactive Learning Content at Professor Game

This blog post is contributed by Rob Alvarez, creator of Professor Game.

During my work at IE Business School Publishing, we regularly create interactive learning content. We have our own processes and ways of doing things, but today I want to talk about ways I’ve used of Octalysis to improve my designs. First, let me clarify that when I say design I’m specifically referring to learning experience design and gamification design.

As with any project, we have an ideation phase, where we come up with ideas on what to do and how to take the learning experience and results to the next level. During this phase, I’ve seen a significant improvement since I’ve been studying Octalysis and drawing from its ideas for projects. I’m not changing the whole internal process that we follow in our department, but rather using many of the things I’ve learned. As you might know, the Octalysis Strategy Dashboard offers five critical elements:

  1. Business Metrics, leading to Game Objectives
  2. Users, leading to Players
  3. Desired actions, leading to Win-States
  4. Feedback Mechanics, leading to Triggers
  5. Incentives, leading to Rewards

If you want more information on these, go to Yu-kai’s post on this topic, or, if you want to go deeper, read Actionable Gamification by the same author.

After completing the dashboard mentioned above for a project, Octalysis moves into the ideation phase. This is where the 8 core drives come in especially handy, and where I’ve found a lot of value in coming up with new ideas and balancing out the different motivations for our students. Often, you will see that towards the end of any regular ideation phase for the creation of a learning experience, even if you don’t follow the previous process it can be very useful to analyze your conclusions using the Octalysis lens, to figure out what core drives your idea is tapping more into. You might also want to reflect upon whether you also want to include other drives you might want to reinforce. It’s also useful to even take a step back and, if you haven’t taken a look at your user with the dashboard, to think about that person now, what are the main motivational drives present in this type of person and if you are using elements that tap into those main drives.

The more I use loose ideas from Octalysis, the more I realize how well they tie in together and how useful it can be to go through all the steps and phases. My daily work and discoveries in gamification have led me to get to know world-leading gamification gurus like Yu-kai Chou and other experts from around the world. All that I’ve learned and found useful led me on a journey to look for the best way to share my regular discoveries and applications of gamification in education with others. That’s how I’ve arrived to a new project, the creation of the Professor Game Podcast where I interview experts and practitioners to inspire teachers and professors to make their jobs even more amazing! If you want more information, look for it on iTunes or Stitcher, or go to professorgame.com.

Rob Alvarez Bucholska

@RobAlvarezB

This blog post is contributed by Rob Alvarez, creator of Professor Game.

Putting on Octalysis Glasses as an Educator in Hungary

Putting on your Octalysis glasses:

I spoke with Judit as part of our ongoing Hidden Gems podcast for Octalysis Prime, where we believe everyone has a story.

The reason I’m writing this post is for 2 reasons:

  1. My conversation with Judit inspired me
  2. The recording of our conversation was lost

Judit is a primary school teacher in Hungary, where she has taught young students through high school for 27 years.

She has studied and tried many methods of teaching. Kids change, she said, so you need to stay with them, or ahead of them if possible.

She experienced burnout last September and last summer.

Continue reading Putting on Octalysis Glasses as an Educator in Hungary

Exploration of Knowledge

This article was written by Bo, Octalysis Prime member: Bo Paivinen Ullersted is a Danish teacher in physics and math at high school level. He has been working with gamifying education since 2015 and runs a primarily Danish language blog and Facebook group about this. This article first appeared on Bo’s website

An approach to gamifying the classroom

An approach to gamifying classroom book-and-paper teaching, which worked well when tested in practice.

Note: My references here are to the Octalysis framework for gamification.

So, after having messed around with various approaches to gamifying teaching, I realised that I needed something simple and flexible. Something that could be used no matter what the topic was, and something that could be finished in a reasonable timeframe. At the same time, I found that a key issue was to provide students having different levels of skills with enough challenges, while avoiding the typical motivational killer of “I didn’t manage to solve all of the challenges”, and also making sure everyone practice the same skills.

My solution to these needs was the exploration of knowledge concept that I present here.

Continue reading Exploration of Knowledge

8 Education Gamification Examples for Learning Sprints

This article was written by Erik van Mechelen, based on the concepts in the Octalysis Gamification framework created by Yu-kai Chou. 

Why Learning Sprints are Useful

Lifelong learning is a marathon, but sprints can be useful along the way. Sprints can shock your body and mind. They will drive you through Core Drive 2: Accomplishment & Development, and several other Core Drives (depending on your sprint’s design).

Depending on where you are in developing a skill, trade, or craft, you can benefit from a sprint in the following ways:

  • improving your habits
  • leveling up to a more focused work ethic
  • learning new things about your daily routine and rhythms
  • actually learning the mini-skill, trade, or craft (obvious, but must include!)
  • exploring something completely new, just for fun!

Learning sprints are fast-paced, focused, and give you time to reflect more frequently than a long-term goal.

Bite, chew, then see how it feels.

Because of how efficiently sprints use your time, they are a great way to test an approach and see how something fits into your routine without having to dedicate years.

How to choose what to do is a completely different matter. (Which I may or may not be able to help with, but definitely ping me in the comments, because I might be able to!)

I’ll sprinkle in some Gamification Techniques and as always base my Top 8 Learning Sprints on the 8 Core Drives of Octalysis.

Let’s do this.

Continue reading 8 Education Gamification Examples for Learning Sprints