Adventures @ FITology | #5 – The Game of Families | Alternate Reality Game

This continuing series is contributed by Saamir Gupta, who is a member of the OctalysisPrime community.

Family members are the first friends that we make, our first social interaction with the world. And family is not just the parents and siblings but grandparents both maternal and paternal and their brothers and sisters and their families. In Eastern Civilizations, for a long time, we have had the culture of living together in what we called the joint families. Now, thanks to the rapidly evolving technologies that are bringing the world closer, people prefer nuclear families. But most of us do relish those special times we get to meet our extended family members – be it on special occasions or casual encounters.

Because compassion and empathy are true drivers of happiness, and we naturally have very strong compassion and empathy towards our family members, it was a sweet spot for us to place our health and wellness game.

The objective – as always – make individuals aware about their health and wellness journey and help them make substantial progress. Disguise – fun game with extended family members living nearby or far off.

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Food Heroes Octalysis Design Challenge

It’s finally here! The 2017 Octalysis Gamification Design Challenge – Food Heroes!

Many challenges are reserved for Octalysis Prime members only, but this challenge is open to the public since we want to maximize our impact on social good.

 

The design challenge will be about Food Heroes, motivating kids in China to eat healthily and sustainably. The Octalysis Group has already designed an engaging 7 Week Kindergarten program to engage the kids.

However, Food Heroes needs to figure out how to engage and train the teachers to run the 7 Week Program. They also need to create a follow-on online subscription box to make sure the kids are still eating healthily and engaged with the brand for the next 12 months.

Your job as a Octalysis Gamification Designer is to either (1) Help them create a gamified training program for the teachers, or (2) Design the 12 Month Subscription Box that the parents will order for their kids and play as a family.

Prizes for Winning

Option 1: Four Days of Food Heroes in China

JUCCCE will pay for economy class, non-refundable, non-changeable ticket to Shanghai and work with the JUCCCE team to see the Food Hero Program in action and eat the food. JUCCCE will sponsor 5 nights of housing for this visit.

Option 2: Spend a day with Yu-kai Chou in California

JUCCCE will pay for economy class, non-refundable, non-changeable ticket to California to hangout with Yu-kai for a day. The winner can shadow Yu-kai on his work and discuss anything interesting. Two nights of lodging will be provided in California by Yu-kai Chou in either Fremont or Milpitas.

Other Finalist Prizes

Gain exposure and bragging status in the Octalysis/Gamification community
-Finalists will receive a Level II Octalysis Certificate by The Octalysis Group
Immortalize your design by becoming a standard Octalysis Prime design case study (through video conferencing with Yu-kai Chou)
-Potential qualification to interview Octalysis Group for Consulting Career

Please Submit your work and design to Erik@ChouForce.com by December 20, 2017.

Look forward to discover the next Octalysis Gamification Master in the community and change the sustainable future of our next generation!

Laurel & Wolf — Product Friction

This post is by Ali Shadle. Product Friction is any obstacle that prevents a user from getting real, tangible value from a product. Learn the secrets to building the path of least resistance from popular web applications!

Understanding where products make me feel uncomfortable

Ali Shadle has created a way to teardown the user experience and offer solutions. Using a human-focused design mindset, Ali reacted and created actionable solutions to Laurel and Wolf’s homepage, funnel, and checkout.

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How FITology Used Running to Create an Alternate Reality Adventure

How can you engage your employees to a common Corporate Social Responsibility cause – in a fun and healthy fashion? Here’s how FITology created an alternate reality game to help an organization raise funds for charitable cause.

Running is the new craze

Running is the new craze today. Nearly every 35 – 45 year old white collar employee who wants to get started on her / his fitness journey starts by running. In most of the metropolitan cities around the world short and long runs are organized every fortnight or month. There are communities, organizations and associations which run together. Raising money for charitable causes via long-distance races has become a fairly common, BIG thing.

We wanted to work with this opportunity. We wanted to raise as much charity possible from a group of employees working for a multinational company who live and work all over the world. And we wanted to do it on the backdrop of a Marathon. The question was how do we design a gameful experience to motivate these multicultural, global employees.

We listed our limitations first – why might people not want to donate –

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Time Well Spent, Classcraft, and Blizzard: Gamification Examples

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen. Feedback from Octalysis Prime community members. 

Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something or to later mention what I saw or experienced to a friend.

This list is the just a few from last week, with a touch more in detail explanations from the Octalysis design perspective.

Continue reading Time Well Spent, Classcraft, and Blizzard: Gamification Examples