This post was written by contributing writer Erik van Mechelen based on the Octalysis framework designed by Yu-kai Chou.
Entering the Audible Scaffolding phase
Scaffolding starts once a player has learned the basic tools and rules to play the game and has achieved the “First Major Win-State.”
Yu-kai wrote about Scaffolding over here, but this is the key piece:
Regarding the scaffolding phase, one thing to note is that more often than not, it requires the exact same (or very similar) actions on a regular/daily basis, and the Gamification designer must answer the question, “why would my users come back over and over again for the same actions?”
Once you understand the intrinsic and extrinsic trigger/action/reward loops, you can deliver them via the experience.
Keep note that usually extrinsic rewards are better at attracting people to participate in the first place (Discovery and Onboarding), but towards the Scaffolding and EndGame, you want to transition to intrinsic motivation as much as possible.