Mayur Kapur Wins the Food Heroes Octalysis Design Challenge

The Octalysis Group loves putting design challenges to our larger gamification community because we know a movement is growing around Human-Focused Design and we want to tap into the potential of many designers and thinkers in this community. After the success of the Food Heroes Octalysis Design Challenge, there will surely be more design challenges on the near horizon.

The design challenge was arguably the hardest The Octalysis Group has designed yet. Entrants were required to show demonstration of Octalysis Gamification as well as submit a Strategy Dashboard, Octalysis Ideation/Brainstorming, and visual deliverables such as Concept Wireframes/Storyboarding.

Because of the difficulty, several significant prizes were also up for grabs, including exposure on Octalysis Prime (immortalized design), a Level 2 Octalysis Gamification Certificate, and the potential to interview with The Octalysis Group.

Mayur Kapur was drawn to the challenge after being a fan of Yu-kai Chou’s work for several years. He saw the past work The Octalysis Group did with Food Heroes and JUCCCE and also saw the promise in future work with the Food Heroes program in China. The Food Heroes mission is both about sustainability and making the planet a better place, but also in creating agents for that change in the children we are raising today. And it all starts with the food they eat, and the food their parents eat. The idea is simple but powerful, educating children to take responsibility for what they eat and also for their bodies and health will make the world a better place in the present and in the future.

Mayur learned from previous entries to the Habitica Design Challenge (see Ivan Milev’s Habitica Design Challenge submission) as well as the SuperBetter Design Challenge to ensure his design proposal fit the needs and quality required by The Octalysis Group but also by the Food Heroes team. The Food Heroes team provided several informational interviews to give background on their extensive goals, including specific obstacles to overcome. After all, the winner of the challenge would be able to contribute to the Food Heroes continuing goals of implementing 1) Teacher training to millions of teachers; 2) A 12-month subscription box with food education elements.

The potential impact of such a design challenge was also something Mayur was eager to contribute to, and his expression of this desire was a great start to the interview call with the Food Heroes team. Mayur clearly wanted to win the challenge, and had passionate responses to all questions which showed the depth of his 30+ slide presentation and design but also the detailed and methodical nature of his thought process.

Here is Mayur’s submission.

 

The Octalysis community was not short on great proposals. The other finalists, Simón Duque and Ulric Kenji Kurashige submitted excellent proposals, making it a tough decision.

But Mayur stood out. And it is a pleasure to announce him the Winner of The Octalysis Group’s Food Heroes Design Challenge with Food Heroes and JUCCCE!

So you don’t miss future design challenges, join Octalysis Prime to be the first to know about our next challenge!

Thank you to all participants! And see you next time for another exciting challenge and a chance to showcase your Octalysis Gamification knowledge to the world!

Yu-kai Chou’s most important project: Octalysis Prime (OP) finally launches!

Octalysis Prime Gamification

Have you read Yu-kai’s book? Seen the lectures? Watched the TED talk? Joined the Facebook group?

There is so much great free content out there, but the majority of it is for beginners. If you’re ready to take the next step in your journey and truly transform your life with a passionate community, Octalysis Prime is the ultimate place to be.

If you have been wondering why Yu-kai himself hasn’t been sharing more advanced content here on this blog in the past 6 months, it is because he has been dedicating all his time preparing for today’s launch for his ultimate Gamified Learning Platform: Octalysis Prime.

For today’s launch, Yu-kai has already created over 300 exclusive educational videos, a gamified platform that tracks your Core Drives growth while unlocking new powers, and a direct way to connect with him via regular Office Hours.

Everything Yu-kai Chou has Learned

Since Yu-kai’s goal is to pass on the entirety of his knowledge via a Gamified Platform, Yu-kai will cover everything from the most advanced knowledge in Gamification Design (he was elected #1 Gamification Guru by top organizations multiple times), Behavioral Science (the backing of his Octalysis Framework), Entrepreneurship (Yu-kai has started many companies with industry-recognized successes), and living life effectively (Gamifying Productivity, Wellness, Education).

Exclusive educational videos not available anywhere else

Watch hundreds of educational videos developed by Yu-kai Chou at your own time and pace. As you watch the videos, various Core Drives will grow and unlock new powers within Octalysis Prime (ranging from Leveling Up Faster, Opening the Daily Chest more than once a day, to lowering your monthly payments by 40%!)

Octalysis Feedback Companion

Connect personally with Yu-kai Chou

Companies pay tens of thousands of dollars to invite Yu-kai to speak to their employees and get their questions answered. When you join Octalysis Prime, you’ll get to connect with Yu-kai during live Office Hours or in the Slack community.

Live Office Hours with Yu-kai Chou

Got a question or need advice? Then join the Office Hours with Yu-kai Chou that are held multiple times a month during convenient times for members located all over the world.

During Office Hours, Yu-kai answers personal questions of his past and lessons learned, gives advice on member work or personal project/decisions, looks at designs and interfaces while sharing how to improve the user experience. Everything corporate clients get during Paid Consulting would be covered in Office Hours.

Slack Yu-kai Chou some questions

Prefer chat over video? Slack Yu-kai Chou a message at any time and he’ll respond back with an answer. Of course, unless the passionate community of Octalysis Prime charter members don’t beat him to it.

OP Slack Top Gamification Gurus

You’ll absolutely love the community, and I trust that you will become an inherent part of why others would love it too!

A message from Yu-kai Chou:

Dear Friends,

After TONS of hard work, sweat, tears, persistence, creativity, and FUN, we are happy to announce that the Octalysis Prime Island has finally launched!

Octalysis Prime has been my most important project, allowing me to share the entirety of my knowledge (in gamification, behavioral design, entrepreneurship and life in general), while showing the world how a good CD3 gamification platform can be done.

Of course, it is still in the preliminary days, and right now this is an MVP (Minimum Viable Product). However, we already have 200 vibrant members in the community with over 300 educational videos created (I put A LOT of time into this…and I’m still creating 2-3 videos a week!).

Many members have even found dream jobs (working at The Octalysis Group, Music Educational Company, Accenture, and more) with the support of Octalysis Prime.

I want this to be a truly transformative experience – so every member can look back at their Pre-OP days and wonder how they managed to get by without the knowledge, skills and connections (not to mention passion) that they now take for granted.

And none of this is possible without you.

You are the reason why I could do this. With you on board, we are literally making history in the Gamification and Education Platform Industries. Lives will become better and societies improved because of it (I am not using a hyperbole – I’ve already seen it happen!) For this, my entire team and I thank you for it.

Even though Octalysis Prime is a $50/mo experience (MUCH lower than tuition for any college course but potentially much more impactful), I believe it will be a transformative investment for you. Out of all the investments available (including Bitcoin!), investing in YOURSELF is the only way to guarantee Lifelong Returns and Dividends. (For instance, there are a few books that I read that helped me or my company make AT LEAST $100K – $200K more…and that knowledge will keep on applying for the next 50 years!)

So here is my invitation to enjoy the Island experience. Learn as much as you can from my educational videos. Bond with as many members as you can in the Slack Community, and see your life transformed into breakaway success.

I hope you have the Most Epic 2018 Imaginable. With Octalysis Prime, I will be there alongside your journey. Prime On!!

Start your Gamified Transformation today

Join the community of hundreds of dedicated, passionate professionals and learn how to use Octalysis, Gamification, and behavioral design to improve your personal and professional life.

Join the Ultimate Learning Journey: Octalysis Prime now!

6 Octalysis Prime Members in Guru Top 100

Every  month, Rise Global calculates and publishes the Top Gamification Gurus. See full list here. https://www.rise.global/gurus/r/2555721

Exciting news! 9 members of Octalysis Prime made the Top 100,  with Yu-kai taking #1.

Members include Ercan Altug Yilmaz, An Coppens, Rob Alvarez Bucholska, Joris Beerda, Sabrina Bruehwiler, Albert Van Der Meer, Tiago Marinho Sizenando, and Mike Finney!

This news comes just after the news of Yu-kai’s strong performance in the UK Gamification conference, where he was voted #1 Gamification Guru by his peers.

 

Octalysis Group is hiring – The 2017 Octalysis Challenge!

Search for the best Gamification Designer

My company The Octalysis Group is recruiting a new part-time or full-time (remote) Trainee to help our efforts in designing engaging gamified solutions for clients around the world.

For that we launched the Octalysis Design Challenge 2017.

What you get as the top gamification designer

– the opportunity to work with the world’s leading experts in Gamification and Behavioral Design
– a great team with fun people, where only merit counts
– full transparency and full autonomy
– work from wherever you are in the world
– a full time position with a base pay and excellent bonus prospects (semi part-time openings available as well)

How to apply for the Challenge?

The challenge is to create a better and more engaging experience for the successful Habitica app using the Octalysis Framework.

Click on this link for instructions

A selected few will become finalists and present their work to me.

The good thing: every submission that passes our scrutiny will also get a Level 1 Octalysis Certificate!

Please send your Challenge Submissions to joris [at] octalysisgroup [period] com
DEADLINE FOR SUBMISSIONS: 3 MARCH 201

What E3 2016 Told Us About Where Games Are Headed

(This post is written by guest blogger Cassie. Cassie is a technology writer at Secure Thoughts who enjoys all things technology and gaming related. She loves seeing how shifts in technology and culture affect the gaming industry.)

E3 2016 has now passed us by and we can take a closer look at exactly what happened. While The Legend of Zelda: Breath of the Wild might have attracted the most attention, there were also several budding trends that gave the gaming enthusiasts a taste of what is to come in the near future.

More Diversity in Gaming

One very positive movement in gaming is that minorities are playing more key roles developing video games as well as being within them.

Many women took center stage at many E3 panels such as Electronic Art’s Jade Raymond and Microsoft’s Shannon Loftis. These women aren’t new to the scene, either. Raymond formerly worked as a producer at Ubisoft and created Assassin’s Creed. Loftis has worked in the gaming department of Microsoft for over 20 years, having started as a producer to climb up to General Manager in 2014. That being said, there still were hardly any people of color speaking in front of crowds besides comedian and actress Aisha Tyler during Ubisoft’s presentation. It’s clear the gaming industry still has a long way to go, but this E3 showed some positive changes.

In terms of diversity in games themselves, there was also some progress. Three AAA games – Watch Dogs 2, Mafia III and FIFA 17 – all featured African-American men in leading roles. Microsoft highlighted female characters within games such as ReCore and Horzion: Zero Dawn while Fullbright introduced an Indian-American female lead in their upcoming game Tacoma.

Virtual Reality is Not Just a Gimmick

Considering the buzz surrounding virtual reality and the releases of the highly anticipated Oculus Rift and HTC Vive, VR has captured everyone’s imagination. It’s no surprise that many developers featured an upcoming VR game. Sony itself announced the release of their own VR headset on October 13, 2016 as well as over 100 games. Some of the top games include Resident Evil 7 Biohazard, Star Wars Battlefront X-Wing VR Mission and Final Fantasy VR Experience.

Unfortunately, there’s currently a lot of fragmentation regarding the VR hardware. The cost of entry to the market might end up being too expensive for most gamers. The headsets themselves cost quite a bit of money ranging from $399 for the PlayStation VR to $799 for the HTC Vive. The headset isn’t the only cost, however, as PC gamers will need a powerful rig to play anything at an acceptable level of quality. As for the PlayStation VR, it requires a PS4 to use.

Despite this, the future of VR seems bright as consumers and studios alike are starting to pay more attention to it. While the market is still in a more experimental phase, the growing trend seems to be pointing to VR as a solid gaming market in the near future.

E-Sports Will Continue to Grow

Ten years ago the idea of playing video games professionally was a pipe dream for many gaming enthusiasts. Today, it has taken game industry professionals by surprise with its meteoric rise and now attracts large sponsorships from companies like Geico and Nissan. What started in South Korea grew to an international craze with the introduction of streaming services such as Twitch and Hitbox. ESPN further legitimized professional video gaming by airing competitions on ESPN3 live.

As the demand grows into a more recognized sport, advertisers and sponsors are now willing to put more money into marketing. This trend has led many publishers and developers to focus on competitive gaming. For example, Bethesda rolled out a new first-person shooter titled Quake Champions, which is an online arena style game based on their popular Quake series. Microsoft plans on releasing a feature on Xbox Live to manage tournaments of all sizes.

It’s possible that as the sport grows it will be harder for people to join teams and rise to the top. That being said, it’s still possible for regular gamers to join local competitions and tournaments. Increasing your skill at a game to a competitive requires a lot more practice than some would think.

The world of gaming continues to change and evolve with new technology. The demands of gamers change with the times, and so studios and publishers must adapt. What important trends did you notice at E3 2016? Is there anything else you noticed about the convention? Tell us in the comments below.