Gamification Examples: Slow Game Jams and Epic Hyperloop

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen.

Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something or to later mention what I saw or experienced to a friend.

This list is the just a few from last week, with a touch more in detail explanations from the Octalysis design perspective.

Khan Academy – Free for everyone forever

We’ve written about Khan Academy before. And here (lifelong learners) and here, too (saving the world).

In this example, I’m just looking at the homepage of Khan Academy as of April 2017.

Notice the epic meaning and calling, as well as the ownership.

You get to learn forever, for free.

You don’t have to worry about losing progress or switching later. Khan academy will always be there are for you.

Also, notice the lack of Black Hat core drives. If something will be great forever, it need not play to urgency or scarcity. Khan Academy probably loses some people here, “Oh, i can come back later…”, but it also gets a lot of people to consider longer-lasting experiences or journies with them.

Amazon’s Home-like Home Screen

Here’s my homepage on desktop. Wow, there’s a few things happening here. Something for everyone?

But wait, the page is personalized with the Alfred Effect (Game Technique #84) just for my personal needs and future desires through recommendations.

Notice the “Hi, Erik” messaging, and ‘Related to items you’ve viewd’ links, for even more Core Drive 4.

Slow Game Jam aims to fuel creativity by canning crunch

Slowing down for a game jam? Doing hard creative work while impeded by a deadline can detract from the quality.

But a slower game jam looks to unfreeze creators.

Games are an art form, and art requires work. But art also requires rest, just like any kind of work. It requires problem-solving, attention, and space, breaks, rests, and revision.

Through Core Drive 3: Empowerment of Creativity & Feedback, this game jam gives creators and game designers feedback space to create.

The Hyper Loop?

We’ve previously written about persuasion (in the US presidential elections). There was one different kind of proposal when the designs began coming in for the wall, which focused on community and sustainability. Inspiring prosperity and community.

The network would also feature several solar farms, which would power the hyperloop. The designers say an equal number of Americans and Mexicans would build the system.

Here we see a combination of Core Drive 1: Epic Meaning & Calling and Core Drive 5: Social Influence & Relatedness.

Until next week, keep your eyes open for gamification designs.

These gamification examples are brought to you by the community of Octalysis Prime.

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