Yu-kai Chou’s Talk on Octalysis #Gamification for Austrian Innovation Center

Many Roads to Octalysis

If you have been on my site, you have probably heard/read about Octalysis for many times now. Right now I’m still covering the basic foundation of Octalysis Level 1 and a bit of Level 2 to my audience, just across different platforms: blogposts, Beginner’s Guide to gamification video series, Workshops, and an upcoming book. Even though through each medium you are learning something a little bit different, it helps you really nail in the 8 Core Drives and 4 Experience Phases, which is the center of my Octalysis Framework.

It’s always a joy to receive a lot of emails from people all over the world, either thanking me as they are using Octalysis regularly for their own products, or that they are teaching their students or clients this framework. My goal is to really proliferate this framework as much as possible (without really thinking about how to monetize), so the Gamification industry as a whole can really be boosted away from superficial and non-meaningful designs.

Five Hour Talk in 25 Minutes

Needless to say, my framework on Octalysis can go VERY deep, and I have done 5-hour workshops of this, while still not covering all the depth of this topic to make it fully realize its actionable potentials. Shrinking it to 25 minutes most scratches on the surface of the topic, but hopefully with my upcoming book “Actionable Gamification: Beyond Points, Badges, and Leaderboards” things will be much more deeper for my audience.

Hope you have fun!

9 thoughts on “Yu-kai Chou’s Talk on Octalysis #Gamification for Austrian Innovation Center”

  1. AlfredoPrietoMa RubenGP This is what I LOVE about my readers. It’s an actual true community that helps each others out! My mind was blown when I saw readers answering each other on Octalysis related questions and sharing spreadsheets on it too! So awesome, and so humbled!

  2. AlfredoPrietoMa if Yu-kai Chou will excuse me, I’d like to recommend four really interesting books, fully oriented to games and learning:
    Kapp, K. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons.
    Gee, J.P. (2004). What videogames have to teach us about Learning and Literacy. Palgrave Macmillan.
    Minhua, M., Lakhmi, C. and Oikonomou, A. (2012). Serious games and Edutainment applications. Springer.
    Wankel, C. and Blessinger, P. (2012). Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual worlds, gaming and simulation. Emerald Group Publishing.
    I read them and I think they could help you, best regards

  3. RubenGP Hahaha, thanks so much. Looks like you are working on converting my intrinsic motivation into extrinsic motivation! 😉

  4. Hi Y-C, superb speech, I think your mastery of synthesising is great so I’ll give you a badge… and 100 experience points 🙂 Congrats!

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