A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have

This article about getting better sleep was written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou. “I don’t need sleep.” (Starting a grand Protector Quest of your sleep) Well, you do (I’m assuming you are a homo sapien.) To do anything at a high level for sustainable periods, the human body … Continue reading A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have

Gamifying Company Politics: Chou’s Corporate Player Types

The Corporate Environment is a Terrible Game This post is a little different to what I usually write. It is not about my Octalysis Framework (but there are some core foundational principles derived from it), but rather on my observations after working with a significant amount of corporate companies. Most employees dislike the politics and … Continue reading Gamifying Company Politics: Chou’s Corporate Player Types

3 Reasons Holacracy Didn’t Work for Medium: A Perspective from Octalysis Design

This post was written by Erik van Mechelen and takes the lens of Octalysis, a human-focused design framework built by Yu-kai Chou. From first principles Management is meant to facilitate the best use of people and their skills/talents toward productivity in pursuit of an organization’s objectives. This is what management is (in my words). Management … Continue reading 3 Reasons Holacracy Didn’t Work for Medium: A Perspective from Octalysis Design

Tulips, Truffles, Diamonds, and Speakeasies: How to Get Scarcity Right (and How to Get it Wrong)

  This article was written by contributing writer Erik van Mechelen Scarcity Done Right (and Wrong) What do tulips, Truffles, Diamonds, and Speakeasies have in common? To me, they all involve scarcity (or have in the past, in the case of tulips). We know Core Drive 6: Scarcity & Impatience is a Left Brain Black Hat … Continue reading Tulips, Truffles, Diamonds, and Speakeasies: How to Get Scarcity Right (and How to Get it Wrong)

How Zappos’s Culture Uses White Hat and Intrinsic Motivation

  This article was written by contributing writer Erik van Mechelen. Using White Hat and Intrinsic Core Drives in Company Culture In November 1998 Tony Hsieh sold his company to Microsoft because it had a losing culture. What seemed like a success actually wasn’t one in his view. What started as an exciting sleeping-under-your-desk startup … Continue reading How Zappos’s Culture Uses White Hat and Intrinsic Motivation

Synergetic Motivations: How to Drive Desired Actions Using Combos of Game Techniques

This article was written by Contributing Writer Erik van Mechelen with content provided by Yu-kai Chou.  Synergetic Motivation This article is for experienced designers already familiar with Beginner Octalysis and some Intermediate Octalysis who are looking to up their game on designing experiences. We are making the jump from identifying the 8 Core Drives of … Continue reading Synergetic Motivations: How to Drive Desired Actions Using Combos of Game Techniques

How to Create a Gamified Chore App with Octalysis

This article was written by Contributing Writer Erik van Mechelen. Kids don’t like chores Getting kids active and participating in household chores has many benefits, but have you ever had trouble persuading your kids to help out around the house? I know as I kid I wasn’t easily persuaded to do things that weren’t my idea. … Continue reading How to Create a Gamified Chore App with Octalysis