Musings On The Flappy Bird Craze: An Octalysis Perspective

Who amongst you has not heard of Nyan (Pop Tart) Cat, Grumpy Cat, or Angry Birds? It seems almost inconceivable to think that anyone would raise their hand. Names such as these are ubiquitous in our culture. Despite their wide-reaching influence, they are not the product of some creative genius but are rather characterized by … Continue reading Musings On The Flappy Bird Craze: An Octalysis Perspective

How More Organizations Are Playing At Work

As many of you are well aware, the potential of gamification extends far beyond recreational fun. And 2013 was the year that a new book was published exploring this exact topic. It’s called Play at Work: How Games Inspire Breakthrough Thinking by Adam Penenberg, a professor of journalism at New York University. He is also … Continue reading How More Organizations Are Playing At Work

The Skyrim Opening: Shell vs Essence of a Game Design

Importance of Onboarding in Gamification Most players experience video games as interactive story adventures, and the Onboarding Phase is essential in setting users in the right mood towards Onboarding. Besides making people feel smart (Core Drive #2: Development & Accomplishment), Onboarding should surface details of the game in terms of: Setting the scene Narrative elements … Continue reading The Skyrim Opening: Shell vs Essence of a Game Design

Game Mechanics Research: What Makes Candy Crush so Addicting?

Candy Crush Game Mechanics Every single month, there are over 42 million Facebook users play Candy Crush Saga by King. Are you one of them? The game is currently more popular than every other game on Facebook, including mega-popular ones like Words With Friends, Farmville, and Angry Birds. So what makes the game so addictive and … Continue reading Game Mechanics Research: What Makes Candy Crush so Addicting?

WoW Addiction: Game Mechanics Research of World of Warcraft

World of Warcraft Game Mechanics World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. Released in November of 2004, World of Warcraft holds the Guinness Record for most subscribers of any MMORPG. World of Warcraft’s popularity has seeped into popular culture in many forms, and has been known … Continue reading WoW Addiction: Game Mechanics Research of World of Warcraft

Video Course

Here are all the Episodes of the Gamification Video Guide: The Beginner’s Guide to Gamification I’ve seen quite a few Gamification Video Courses online these days, but all the ones I have seen are extremely boring AND they lack in deepness. A few of them spread the net very wide and people understand gamification better … Continue reading Video Course