Gamification at SXSW
If you are reading this blog, you’ve most likely noticed the bright coral hello bar at the very top (and yes I know…it’s fat and humungous. How else can I get your attention?). Instead of just expecting my readers to just sign up and vote, I thought I would write a post to talk about how I decided on the messaging.
Many of you are probably familiar with South by Southwest. Some of you may have heard about it, or watched video clips from previous years. Others of you may have actually gone there before. And there may be those of you who have never heard of it, or are unclear about what it is.
South by Southwest (SXSW) is a major yearly event in Austin Texas that is composed of different festivals representing the best of the digital interactive world, music and film. It started back in 1987 and has continued to grow in its popularity.
Gamification – SXSW 2014
For SXSW 2014 (which will be held next spring) I’ve decided to enter the running to be a speaker on Gamification and Octalysis. But to earn this privilege, I will need your votes.
If you’re on my site, you probably have the understanding that gamification lies beyond trends, fads and gimmicks. You’ve heard me mention over and over on how it is Human-Focused Design (instead of function-focused design) that can really motivate people towards tedious tasks and make them fun.
Having this perspective voiced at SXSW would surely inspire the creation of more meaningful and socially uplifting experiences through the power of thoughtful game design. Here are two panel picker pages that I have created so far.
Actionable Gamification: Beyond Points, Badges & Leaderboards (writing a book on this topic) http://panelpicker.sxsw.com/vote/20636
How Gamification Can Bring Back Desires to Learn http://panelpicker.sxsw.com/vote/20765
On a personal level, your vote would be a huge favor to me that I intend to honor.
Game Design Decisions behind the HelloBar Ask
So, as I was designing the hello bar at the top, I thought about which core drives would be most applicable to those who might vote for me. Not to be didactic, but as you may know by now, I’m here to teach about human-focused design and the 8 Core Drives, so it’s appropriate for me to discuss my thinking behind things.
I was thinking about what type of message would be best for my audience in the short sentence on the Hello Bar (very limited spacing), especially for a pretty annoying action of signing up to a new site (it redirects you to somewhere else!) and then voting.
I thought about Epic Meaning & Calling, where people who are passionate about Gamification (and doing it better through Octalysis) might want the world to know more about it, so possibly a “Help GOOD gamification spread by voting for me!” message may work. But still, most people aren’t as passionate about “spreading good gamification” as I am, even if they love coming to my site and learning from it (I’m seeing many people who have visited my site HUNDREDS of times…yea that’s right, weirdo).
I thought about a small combo of the Thank-You Economy from Core Drive #5, and a combination of Core Drive #4 and #2, saying something like, “If you can think of 2 useful things you have learned from my site, it would be great if you can vote for me.” Since it should be relatively easy for people to think that they learned 2 useful things on my site (note: studies have shown that if you say, “Can you think of 10?” people will give up after 4-5 and then have a NEGATIVE opinion of you or your brand just because they couldn’t complete the challenge), they self-qualify and may have a higher tendency to vote (they also feel ownership over their acquired knowledge). But that’s still like a “Hey, you need to pay me back” kind of feel, which I don’t like.
Social Influence & Relatedness (#5)
At the end, I went all in with Core Drive #5 with Social Influence & Relatedness, making this message very personal and from my heart. Even though by trade I’m a professional in motivational design (but still an early student in this nascent field!), I sincerely feel blessed to have such loyal readers and followers who regularly post their feedback and show their enthusiasm.
For my quick HelloBar message, I use my own personal voice and directly ask for a vote to help ME. I make it very clear that this is a BIG favor to me and that I will appreciate it a lot if you do help out. I reiterate that value by saying “I owe you one” at the very end when space is very tight.
This feels different than saying, “You learned from me before, now you need to return the favor.” This is more like, “Please help me, and I will owe YOU one.” The feeling of “I’m awesome. I’m a nice person, and now Yu-kai Chou owes me a favor.” is much better and motivating. In fact, I’ve received a few emails from people I don’t know saying, “Hello Yu-kai. I voted for you today. I need some advice about gamification and was wondering if we could talk for 30 minutes about it.”
Even though these “free time commitment” emails I’m usually a bit slow on responding (despite truly wanting to help), I immediately responded to all the people who said they voted for me and gave them all the support I can.
I think that getting people to feel really comfortable reaching out to me for a favor return is actually a good result – it breaks the comfort zone barrier of talking to me because now people feel like they have EARNED the right to do so, and so they want to claim the REWARD they deserved, instead of thinking, “Hmm, he’s probably really busy so I don’t want to bother him.”
This helps tremendously towards making my site more social (and helping me build more meaningful relationships with my community).