Most of you probably know of at least one family with a child on the autism spectrum. The current prevalence rate has been estimated to be about 1 in 68, according to the Center for Disease Control and Prevention. Because the range of symptoms varies so widely, it can be difficult to quickly describe what this condition is in a way that applies to all children on the spectrum (contrary to public perception, autism can be variously expressed in different people).
Generally, these children have speech and social deficits. Tantrums can be a common expression because they lack the communication skills to communicate their needs and feelings.
While some show extraordinary aptitudes in certain areas, many have trouble learning in the same way as their non-autistic peers. Therefore, teaching has to be highly specialized to accommodate the unique ways these children take in and process information. Proper educational tools and strategies can help these kids better integrate with social settings and even the world around them.
So how can Gamification help?
According to Natalie Webber, M.S, “The iPad has become a great tool when working with students on the autism spectrum because it gives them the ability to control a piece of their environment and an opportunity to communicate.”
The number of apps being developed for autism spectrum children has soared due to the high demand for such tools. Here are ten that are highly recommended.
We are now living in a pivotal point in our history. Humankind is actively finding new answers to forging the right balance between the needs of nature and modern living. However, this overall endeavor is not limited to scientists, engineers, and product innovators. And though it requires large-scale institutional change, it also involves the collective participation of regular people, like you and me to build new culture and make positive impact at home and in our communities.
A combination of knowledge and individual action is required to increase recycling and composting, reduce landfill waste, lower pollution, improve water conservation, lower the ecological footprint of conspicuous consumption and action which contribute to a positive environmental impact.
Through other posts on this site, we’ve seen how apps and games can actually help people enjoy the process of learning and ultimately make changing their behaviors and habits easier for themselves or for the greater good. Games offer a fun way for individuals to feel excited and motivated about taking real action in their lives. This is far better than having an idealistic list of things that “should be done,” but end up being forgotten or constantly put aside in favor of old habits.
For you readers out there who are parents, here is some food for thought by Dennis J. Hall, “We have not inherited the land from our fathers, we have borrowed it from our children.” Living sustainably is something that needs to be undertaken by the young and old alike.
Living green is truly a satisfying experience, especially once you’ve mastered this way of life by consistently choosing small actions that make a big impact. Collectively, these actions have an even larger impact so be on the watch for how Core Drive #5, Social Influence & Relatedness plays a big role in creating large-scale aggregate impact.
Here are ten eco-friendly apps that are enabling kids of all ages to enrich their knowledge and make more sustainable, healthy choices, while having fun at the same time.
1. Gro Memo
Eco-consciousness starts with the awareness that many of our simple actions have much larger consequences. Pollution, for example, has a significant negative effect on other humans and entire ecosystems.
Grow Memo is a simple matching game that introduces this concept to younger children. Pictures of cartoon animals are shown in polluted environments and players need to match each image to pictures of where the animal is shown in cleaner environments. As they do this, the entire surroundings become cleaner enforcing the idea that a cleaner environment is better for all. This combines Core Drives #2 (Development & Accomplishment), #3 (Empowerment of Creativity & Feedback), and #1 (Epic Meaning & Calling).
2. Green Me!
Helping the environment involves more than just sharing knowledge. Small conscious acts add up. The Android app, Green Me!, is a great companion for those who want to develop a more eco-friendly lifestyle beyond just remembering to recycle. It is very similar to personal productivity apps in terms of helping users become more consistent with their goals and enabling them to visually see their progress (Core Drive #2 Development & Accomplishment).
The interface is structured as a calendar. For each day, you list five eco-friendly things you did. The calendar square then turns a particular shade of green. It gets darker the more green actions you list.
Naturally, you would want to see every day of the month colored green which can make you feel great about your commitment to helping the earth throughout your daily routines. This is a good combination of Core Drive #1 and Core Drive #4, Ownership & Possession.
3. Green Genie
Besides recycling, remembering to bring your own bag to the grocery store and making earth friendly purchases, there are countless other lifestyle tips and projects one can do. This is where Green Genie can be an eco-enthusiast’s best friend. Users can submit their own ideas for other people to try out, invoking Core Drive #3, Empowerment of Creativity & Feedback.
Green Genie has various informative directories such as a list of different types of plastics. Many containers that you buy are marked with a number (e.g. yogurt). With Green Genie, you would be able to look up this code to not only see what it means, but also to find out whether it can be recycled in your area.
Green Genie puts the power of knowledge at your finger tips to compel you to act creatively on making simple, but critical behavioral changes.
4. Eco-Dice
Eco-Dice offers another fun way to turn positive intentions into action. Players simply toss a die using their touch screen and, once it settles, the facing side gives you a green task to do for that day. The options include separating trash, bringing your own grocery shopping bag, sharing your shower (LOL), turning off an appliance on standby, or riding your bike to work.
This is a very simple app that mostly involved Core Drive #7, Unpredictability & Curiosity to compel users to make desirable changes in their lives. Perhaps the developer can use Core Drive #5, Social Influence & Relatedness by combining your friends’ dice with yours to either up the ante (if you both get the same side, you need to do the action twice or for two days, etc.) or generate more actions (you and your friends design actions for each other before the roll is made- a good example of Core Drive #3, Empowerment of Creativity & Feedback as well).
5. Water1Der
Water1Der is a trivia game app developed by the Groundwater Foundation. It aims to teach kids about water above and below ground. The app emphasizes that water is truly a precious, but finite resource here on earth. New water can’t be created. Conservation and efforts to keep our water supply clean is essential, not just for humans, but general life on earth.
The trivia questions are presented in a variety of different formats such as:
multiple choice
true/false
matching
missing letters
There is even the ability to scroll down the screen to choose the appropriate answer. Players can also move an image of a particular substance or chemical to match it with an appropriate disposal method.
Like all trivia games, there’s a healthy use of Core Drive #2, Development & Accomplishment and Core Drive #8, Loss & Avoidance.
5. Avego
Avego is a carpooling app where users can look up rides offered by people who are headed in the same direction as they are. At the end of the trip, the app posts the amount of money that represents the person’s share of the gas cost. There is even the option to rate the ride. It’s a good way to track your carbon footprint and impact on your wallet by taking full advantage of Core Drive #5, Social Influence & Relatedness and Core Drive #8, Loss & Avoidance.
6. iRecycle
The simple act of recycling your trash is not as easy as it seems in real life. Not every building is arranged to have recyclables removed separately from regular trash. If it is not feasible to have a recycling truck pick up these items on a regular basis, individuals may have to take the initiative themselves to drop off items at a nearby facility that they’ve researched.
Aside from plastic bottles and aluminum cans, there are other forms of trash that are more difficult to recycle. These include broken electronics, or household chemicals (e.g. unused cleaners, makeup, batteries, ink cartridges, paint, detergents etc.) which are certainly not biodegradable.
The iRecycle app helps users locate appropriate facilities which accepts specific items to be recycled. It also offers over 1,500,000 ways to recycle over 350 types of materials! The motive to use iRecycle is largely driven by Core Drive #1, Epic Meaning &Calling. And the completion of successful recycling (instead of just tossing things into the regular trash dumpster) can fill one with a fabulous sense of Core Drive #2, Development & Accomplishment.
7. Paper Karma
Many of us receive large amounts of junk mail, with only a small percentage of items that are actually relevant to us. One ambitious DIYer made a video on You Tube about how to build a simple outdoor food grill which can be fueled using paper logs made from junk mail!
But Paper Karma offers a more simple way to get rid of annoying postcards, flyers, coupons and offers. Simply take a photo of an unwanted piece of mail. And at the push of a button, the app will automatically unsubscribe you! Talk evoking a sense of Core Drive #2, Development & Accomplishment through efficiency- sheer genius! Plus the trees will thank you.
8. Joule Bug
Joule Bug is an amazing energy conservation app which incorporates very simple game mechanics in the form of badges and a leaderboard. The game includes hundreds of different types of achievements. One example is to combine your errands efficiently into a simple trip instead of doing them on separate outings. Another is to designate a spot in your yard for composting.
Players can announce their eco-positive actions to their friends (Core Drive #5, Social Influence & Relatedness) and earn points and badges for their deeds Core Drive #4, Ownership & Possession and Core Drive #2, Development & Accomplishment). What’s more is that Joule Bug even links to the individual utility accounts of players so that they can see how much money they saved.
The app also calculates other parameters related to the user’s environmental impact.
9. Good Guide
What we choose to purchase has an enormous impact on the environment, whether we realize it or not. The types of ingredients matter in terms of safety and whether or not they were produced and harvested in a sustainable and ethical way. With the rising demand for consciously created products, we are seeing more of these types of items being sold. But it then becomes important to ask how earth friendly are these brands?
Good Guide is an amazing directory of over 200,000 consumer items. The app allows users to learn more about specific items in terms of how eco-friendly they actually are and provides users with safer and ethical alternatives at comparative prices. Each product is rated in terms of health standards, safety, social and environmental impact. The app successfully utilizes Core Drive #4, Ownership & Possession by giving informed decision-making power to the consumer.
10. Eco Action Trumps
Eco- Action Trumps is a game that can be played with friends. Different eco-actions are represented on individual cards and players choose ten acts that they would actually engage in. Their opponents choose from among the remaining cards. The app then issues a collective score representing the overall environmental impact of each chosen set. And the player with the higher score wins. This is a good example of an app that combines Core Drive #5, Social Influence & Relatedness and Core Drive #7, Unpredictability & Curiosity.
Here’s the card game version in action
Eco-Friendly Apps in Summary
Although not everyone talks about making green lifestyle choices throughout their day, most people ultimately do want to live in a cleaner, greener world. It’s hard to imagine anyone who might argue with this. And while there are tons of things that we know we should be doing, the act of actually completing them may not seem as alluring when it comes down to it. Eco-friendly apps like the ones listed here are a great way to turn positive intentions into positive actions. They have the potential to truly change our attitudes, experiences and how we feel about engaging in eco-friendly lifestyle choices. Give them a try!
Marketing Gamification is not just in your face. It’s in your head.
As a gamification consultant, I work with many different types of clients and projects in product, workplace, and marketing gamification. As time goes by, an interesting pattern arises based on the help they need from me:
Smaller startup clients usually want help with product gamification. This process has to do with creating a winning product that provides a rather addictive experience, where players naturally want to keep playing.
Mid-sized companies enlist my help for marketing gamification. The objectives here are to: attract potential new customers within a target market segment and get them actively engaged with their brand and products. This is also more focused on the discovery phase in my Octalysis Framework.
Fortune 500s and large companies usually shift their focus on workplace gamification. Their motive is often to train employees (in a way that feels effortless) and to cultivate a greater sense of solidarity within the internal team.
In previous posts, I have spoken at length about product and workplace gamification. But I haven’t spent much time on marketing gamification. So I thought I’d show some interesting marketing gamification examples.
Many people immediately think of marketing gamification as some type of loyalty program. But simply having this in place is not the silver bullet that will automatically solve all your challenges and concerns.
Even with loyalty programs (something that Gabe Zichermann sometimes even refer to as part of the definition of gamification), there are a few ways to do it right, and thousands of ways to do it badly.
In reality, there are vast creative possibilities involved in marketing gamification. To illustrate this, I will present ten real life case examples.
Marketing Gamification Example #1: Nike+ Fuelband and Accessories
Nike launched this application in January 2012. And since then it has developed into a popular gamified sport. The company extended themselves beyond their comfort zone as a well known product brand one that actively fosters lifestyle changes by helping their customer keep themselves fit.
The most popular accessory so far is the Nike+ Fuelband, which is bracelet with a special technology that can monitor user movements. Participants must download the Nike+ App. From this point, they can track their workouts. Statistics (like the number of calories burned) are displayed to provide feedback.
Nike+ As Seen Through Octalysis
The strongest Core Drive that the Nike Fuelband utilizes is Development & Accomplishment (Core Drive #2), where they show users daily feedback on how close users are to their daily goals. Also, whenever they hit a goal or have a streak, an animated cartoon character jumps out and starts to celebrate in a hyper manner.
Also, the immediate feedback meets their need to feel Empowerment (#3), another core drive within Octalysis.
Integrating Social Drives
The smart game designers of this product also included a social dimension to this game which has undoubtedly helped to expand awareness and demand for the Nikes Fuelband.
Participants have the opportunity to challenge friends. Here we can see the aspect of Social Influence & Relatedness (#5) within the Octalysis model. And this provides a great incentive to use this application. In turn, it perpetuates greater level of momentum in user engagement.
As the points are accumulated based on the distance traveled, the community is aware of who is ranked at the top of the leaderboard. These will be the individuals who trained more, and earned a highly developed physique.
This is a very clever way to forge an association between a fit, slender body to Nike’s brand.
Results of the Nike+ Fuelband
In 2011 the number of players using Fuelband was 5 million. This is estimated to reach 11 million by the end of 2013.
Marketing Gamification Example #2: My Starbucks Reward
Starbuck‘s philosophy has always been focused on personal service in favor of consumers. Much of their business model is based on ambiance. The inside of each store is characterized by an inviting environment that is hip and upbeat. Customers are enticed to stay longer so that they can sit and enjoy their coffee or espresso.
How My Starbucks Reward Works
The brand used gamification tactics to enhance the Starbuck’s experience and to boost sales as well. Players register for My Reward through an application. Everytime they purchase a Starbucks product, they accumulate stars (which actually look like cups that are graphically filled in).
But the game does not stop here. There are three “levels” depending on the degree of user loyalty. More frequent visits to a Starbucks store is awarded through an upgraded level. Examples of benefits include: an extra cup of coffee, a birthday gift or even offers designed specially for the customer.
Core Octalysis Drives
Within the Octalysis model, the Core drive of Development & Accomplishment (#2) is a major source of motivation. Another element is Ownership & Possession (the possibility of receiving virtual goods, which is common to any loyalty program).
Results
In 2012, the users of My Reward totaled about 4.5 million. The cards alone accounted for $3 billion in sales per year.
Marketing Gamification Example #3: McDonald’s Monopoly Game
McDonald’s succeeded in increasing their product sales by using gamification concepts derived from the classic game of Monopoly.
This promotion dates back to 1987. And it takes place entirely offline. When you buy certain products from McDonald’s, you will receive tickets. Each ticket represents a space on the monopoly game board. The goal is to collect all the pieces of the same color to be eligible for a prize.
How Compelling Is the McDonalds Monopoly Game?
One loyal customer made a You Tube video about this game and explains:
“Every October I go through the McDonald’s drive through just because of this silly game. They got me!”
The alliance between brands seems to work well: In 2010, McDonald’s increased its sales by 5.6% in USA through this program, with many people engaged in impulse buying just to get tickets.
This article was written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou
Human-focused Fitness
The main takeaway from Yu-kai Chou’s Actionable Gamification: Beyond Points, Badges, and Leaderboards is that design experiences, particularly those involving gamification, need to be designed for humans. That’s why Yu-kai refers to them as human-focused.
Fitness should be human-focused too. It’s not only about getting you outside and moving (like Pokemon Go), but about improving health and fitness and getting tangible results over time. I would add, for the long term. It’s pretty easy to build a product that works for 1 or 2 or 6 months, but there are precious few that people will use for beyond 6 months.
Here are the top 10 fitness apps to watch (or use!) in 2017.
As always, I’ll refer to the 8 Core Drives of Octalysis. As a bonus, I will mention a few Game Techniques along the way, too!
Edit: There are a LOT of fitness apps. Tell me which ones I missed in the comments or on Octalysis Explorers on Facebook!
This article was written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou
Human-focused Finance
The main takeaway from Yu-kai Chou’s Actionable Gamification: Beyond Points, Badges, and Leaderboards is that design experiences, particularly those involving gamification, need to be designed for humans. That’s why Yu-kai refers to them as human-focused.
Finance should be human-focused too. It’s not only about numbers and making them better. It is about improving our relationship to money, making it easy for families to track expenses and investments, and helping businesses manage their contractors and make deals.
Here are the top 10 finance apps to watch (or use!) in 2017.
As always, I’ll refer to the 8 Core Drives of Octalysis. As a bonus, I will mention a few Game Techniques along the way, too!
Edit: I also just learned about SaveUp.com (earn credits for financial behaviors), SmartyPig.com (automate transfers to digital piggy banks earmarked for savings goals), and Trade Samurai (learning Forex trading). These are very solid as well!
These gamification examples were tested by Erik van Mechelen, based on the gamification framework–Octalysis–created by Yu-kai Chou.
Education Gamification Examples for Lifelong Learning
Each of us learn every day, even if we aren’t trying to. As humans, we pick up new ideas through mimicry and even by osmosis. Well, maybe not exactly by osmosis, but it sure feels that way!
Here are 10 gamification examples from education for lifelong learners. Be sure to tell me what I missed in the comments 🙂
As before, I’ve included the ever-powerful Game Techniques along the way.
This is a follow-up to last week’s post on What are Learning Games. One of the most promising applications of gamification is to enhance the learning experiences of children. The teaching tools of today are no longer limited to chalkboards, whiteboards, flashcards, textbooks and worksheets. Games offer kids more interactive options.
“There is no commandment which says, thou shall not have fun,” says one YouTuber who discussed the use of games for educational purposes. They can enrich a child’s understanding of information rather effortlessly. And with games, learning feels effortless, as opposed to being an aggravating chore.
But be forewarned. It is important to choose your educational game wisely. Just because it is packaged as a learning tool, does not automatically justify its worth. David Kleeman President of the American Center for Children and Media sums this up well as he says:
“I love and support the idea of tapping the engagement and strategic thinking of game play, but I’ve also seen very poor examples that are little more than gussied-up rote learning,”
With that said, here is my list of Top Ten Learning Games for Kids. They range from the teaching of simple and intermediate academics to more complex real life skills.
Learning Game #1: Dragon Box
Why wait until middle school to start learning Algebra? While some students excel in this subject, it is certainly not everyone’s favorite. Many kids learn to solve equations very mechanically without really understanding the underlying concepts at work.
In Dragon Box visual elements are used to represent the idea of balancing two sides within a closed system. The goal is to eliminate all unnecessary elements to get the box all by itself. The game progresses to higher levels which more closely approximates the types of equations that kids will eventually face in school.
I remember for my childhood (yes, even as an Asian kid), I hated math. It was the most annoying and boring subject. It was the epitome of “school work,” and it was what many parents cared about the most. I also know A LOT of other kids thought like me too.
The amazing thing about Dragon Box is that little kids LOVE to play it without knowing that they are solving complex math. There has been many case studies where 4+ year olds are mastering and solving thousands of middle school Algebra problems!
This is the epitome of a learning game – making something boring fun and exciting!
Learning Game #2: Mind Snacks
Mind Snacks is an interactive app that teaches words and phrases in different languages such as Spanish, Chinese, French, German and Japanese. There is also the option to choose SAT vocabulary. Instead of learning through rote memorization and repetition, fun touch screen games are used.
Most kids don’t like being confined to a desk with a textbook. But with Mind Snacks, they can learn foreign words and phrases in informal settings, such as waiting in line, or even during a long car trip.
Childhood is the best time to learn new languages. The earlier this is done, the better. With games like Mind Snacks, kids can optimize this valuable window of opportunity instead of waiting until middle school or even high school.
By the way, I must add that I have been playing this game for a while to learn Spanish myself, and it is by far the most fun learning experience I have had towards Spanish (comparable to playing Diablo III in Spanish).
The difference to this and Duolingo, is that Duolingo gamifies the Meta-game towards language learning, where Mind Snacks make the learning part itself fun!
Learning Game #3: DIY.org
Projects like baking a cake, knitting a scarf, planting a garden or even making toys can give kids an immense sense of Development & Accomplishment (Core Drive#2) and Empowerment of Creativity & Feedback. They also learn that not everything of value needs to be store bought, especially when they can use their own abilities to create these things.
Do it yourself projects teach problem solving skills, artistic sensibilities, resourcefulness and independence. They also help bring out the creativity that is inherent in all of us.
The site, DIY.org has an app called DIY – Get Skills, Be Awesome. Kids can showcase their creations and even share them in a larger community. This social aspect allows them to receive validation from peers their own age, not just from mom and dad (Core Drives #3 and #5)
Learning Game #4: Code Spells
More parents are realizing how important it is for kids to learn how to code, especially since this is a highly marketable skill. However, programming is not offered as a core subject in school for small children yet. But with a game like Code Spells, writing code becomes a fun pastime, not an extra learning course.
Players must help gnome characters perform certain tasks by using magic. But the spells they use need to be written in Java code.
A study on 40 girls (ages 10-12), showed that learning code was actually quite effortless due to this game. And some of the subjects even expressed disappointment that the game was over too soon. A highly addictive experience combined with immense learning equates to a fabulous learning game indeed!
I remember when I took my first computer class in Visual Basic, it was so boring and dull that I gave up on it quickly for the exciting topic of Economics (that eventually disappointed me), which led to a great regret for me because now being a professional in the tech world, I truly wished I learned more programming when I was younger. Hopefully this can prevent other kids from having the same regret later (and who knows, maybe it’s not too late for me!)
Learning Game #5: Scribble Naughts
Scribble Naughts is a media creation game for kids around ages 8-11 which teaches creative problem solving skills through imaginative scenarios that involve logic, spelling and creativity.
Players are given a particular challenge to solve. And they can do this by summoning just about anything they can think of, by typing it into a field.
Imaginations can run wild with all the different possibilities that can be brought to life. Players can even create new puzzles that can be shared with others (Core Drive #3 Empowerment of Creativity and Feedback).
If the super hero Green Lantern had played this game growing up, he would have eliminated his biggest weakness – lack of spontaneous creativity.
Learning Game #6 Dora’s Cooking Club
Dora’s Cooking Club is for ages 4-6. Most younger kids love Dora. So using this character to inspire learning in children is already a huge plus.
Kids learn about numbers, fractions, shapes and Spanish as they help Dora and her grandmother prepare a delicious Mexican meal.
Children are likely to play this game voluntarily as opposed to doing exercises in a workbook.
Unfortunately, this is a bit out of my league…I haven’t found the strength in me to master this game and be addictively edutained for months.
Learning Game #7. Game Star Mechanic
An important life skill (which is difficult to teach) is to come up with a good, creative idea and develop it through a process of logical steps.
With Game Star Mechanic, kids are given the opportunity to hone this ability by making their own games and sharing them with others. According to their site, their community has over 250,000 designers whose games have been played over 5 million times. Game Star Mechanic is even being used by teachers in classroom settings to fulfill STEM requirements.
If I had played this game on game design growing up, I would have become an even stronger Gamification Expert (assuming that this is physically possible).
Learning Game #8: SimCity
SimCity is one of the original awesome Learning/Productive/Serious Games in the industry that really got the hearts and minds of players. Eventually, you learn that it also gets the brains of players.
The makers of SimCity have come out with educational version (Sim City EDU) to fulfill classroom STEM (Science, Technology, Engineering and Mathematics) requirements. Kids are asked to build virtual cities as they learn about socio-economic development, urban planning and environmental management.
This holistic framework helps kids develop big picture thinking styles where they learn how specific actions affect a larger system such as an entire city.
I wasn’t a big fan of this game when I was younger (it’s because I messed up the water piping and sewage system in my city the first time playing and gave up), but one of my best friends who loved this game ended up being an Architect – graduating from Architecture Association, one of the top architectural universities in the world.
Learning Game #9: Mindblown Life
Teaching money management skills often takes the form of stern lecturing between parents and their young adult children.
Mindblown Life is a game that is designed to teach money management skills to teens. Multiple players participate and interact with one another as they try to balance their professional and personal lives to avoid overspending (Core Drive #8: Loss and Avoidance).
Cofounder, Tracy Moore spoke to Mashable and said, “We’re at an unsustainable point in financial literacy…If we don’t do something now, the tomorrow that exists will be dramatically different from the one we imagined and the one we want.”
Albeit, money management is particularly critical in today’s economy. However, it is something that is best learned through the feel of managing your own money (Core Drive #4: Ownership & Possession). Mindblown Life is therefore a wonderful tool to help impart these life lessons.
Learning Game #10: The Misadventures of PB Winterbottom
Perhaps the most striking characteristic is the look and feel of the game, which is done in stunning black and white graphics. According to Destructoid.com, “All of the art is downright beautiful to look at…there’s a simple elegance to every detail in the levels and story frames that draws you in.”
The player moves through the game as a pie stealing character named PB Winterbottom. The player’s strategies can involve cloning him or even manipulating time.
Critical thinking and problem solving skills can indeed be cultivated effortlessly through imaginative and immersive digital activities such as Misadventures. This is like the kid version of “Portal,” where an understanding of physics (and the fun places where you can break the laws of physics!) become engaging and critical to solving the problems.
Conclusion on Learning Games
Most people think of games as being strictly recreational. But this does not necessarily have to be the case. Games can help kids of all ages master learning feats without the struggle and frustration that is often felt in formal learning contexts. When designed properly, they can boost feelings of confidence, accomplishment (Core Drive #2) and self efficacy. They offer excellent opportunities for players to tap into enormous reserves of creativity and problem solving abilities. And best of all, they can be incredibly enjoyable.
(Thanks to Christine Yee for tremendously helping me on this post)