How Do You Design Epic Meaning Into a Meaningless Product?
An Octalysis Prime member asked me the hardest question about Core Drive 1 I’ve ever fielded. “Yu-kai, how…
Work with Yu-kai
The Blog
Articles on Behavioral Design — from Yu-kai Chou, creator of the Octalysis Framework.
An Octalysis Prime member asked me the hardest question about Core Drive 1 I’ve ever fielded. “Yu-kai, how…
A player in one of my favorite games discovered a glitch that let them kill monsters twice as…
A five-phase conversation structure for influencing your boss, client, or anyone who outranks you — without manipulation, without…
Ever notice how some people generate ideas like a rapid-fire machine gun — boom, boom, boom — while…
Most game designers chasing “fun” are designing for one kind of fun, then wondering why their product feels…
Most leaderboards kill motivation for 90% of their users. Only the top 5–10% feel driven to compete —…
(This article is written by Sergio Ligato, an Octalysis Prime Member who became a Senior Consultant/Design of the…
Most employee motivation programs I get called in to fix have the same root cause. The company has…