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Well Made Video/Drama of a Gamified Future
Chou Musings

Well Made Video/Drama of a Gamified Future

⚡ Speed Run Notes

  • Gamified-future fiction tends to imagine dystopia because dystopia is the easier story. A good gamified future would be quiet, supportive, and invisible — which is cinematically boring. Fiction over-indexes on Black Hat worst cases because they make better drama.
  • The films that warn about gamification are mostly warning about poorly designed gamification. Every dystopia is a failure of design, not an indictment of the concept. Good design would not produce any of the outcomes these films depict. The audience takes the wrong lesson when they conflate the two.
  • CD8 (Loss Avoidance) is what makes the gamified-dystopia trope work narratively. Every scene builds anxiety about losing status. That anxiety is a real design hazard — which is why responsible practitioners spend so much time discussing it.
  • The realistic gamified future is neither dystopia nor utopia — it is a better-designed version of the mess we already have. Cities, schools, and workplaces are already gamified by accident. The question is whether the next decade's gamification will be deliberate and kind or accidental and extractive.
  • The deepest takeaway: the best argument for studying gamification is that someone will design it whether we participate or not. Abstaining from the field doesn't stop the field. It just guarantees the design happens without practitioners who care about ethics.

Sight from Sight Systems on Vimeo.

Author Credibility: Yu-kai Chou

Yu-kai Chou — creator of the Octalysis Framework

Yu-kai Chou created the Octalysis Framework after studying gamification since 2003 — years before the term entered mainstream vocabulary. As a Human-Systems Architect & Behavioral Designer, his framework has been applied by LEGO, Microsoft, Porsche, Coca-Cola, Salesforce, and MrBeast, impacting over 1.5 Billion Users.

Chou has taught the Octalysis methodology at Harvard, Stanford, Yale, Tesla, Google, BCG, and IDEO.

His work has been cited by Harvard, Stanford, MIT, Forbes, Wall Street Journal, Wired, US Department of Energy, NIST, NSF, NCBI, US Department of Education, ClinicalTrials.gov, and Google Scholar — with 3,700+ more academic publications. Explore his books here.

Well Made Video/Drama of a Gamified Future

I’ve not really been a big fan of putting anything in eyes or integrating too much technology into our biological bodies, but the video above sure is well made with the potential future that could be enabled by technologies like Google Glasses:

However, just like some inconveniences and what happened towards the end of the video (not the creepy manipulation part), we do need to be careful of how we want to use technologies like that, or else it will become the below.

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