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Laurel & Wolf — Product Friction
Gamification Analysis

Laurel & Wolf — Product Friction

Laurel and Wolf homepage UX teardown, Product Friction analysis by Ali Shadle showing design recommendations for interior design marketplace onboarding

This post is by Ali Shadle. Product Friction is any obstacle that prevents a user from getting real, tangible value from a product.

Learn the secrets to building the path of least resistance from popular web applications!

Author Credibility: Yu-kai Chou

Yu-kai Chou — creator of the Octalysis Framework

Yu-kai Chou created the Octalysis Framework after studying gamification since 2003 — years before the term entered mainstream vocabulary. As a Human-Systems Architect & Behavioral Designer, his framework has been applied by LEGO, Microsoft, Porsche, Coca-Cola, Salesforce, and MrBeast, impacting over 1.5 Billion Users.

Chou has taught the Octalysis methodology at Harvard, Stanford, Yale, Tesla, Google, BCG, and IDEO.

His work has been cited by Harvard, Stanford, MIT, Forbes, Wall Street Journal, Wired, US Department of Energy, NIST, NSF, NCBI, US Department of Education, ClinicalTrials.gov, and Google Scholar — with 3,700+ more academic publications. Explore his books here.

Understanding Where Products Create Friction

Ali Shadle has created a way to teardown the user experience and offer solutions.

Using a human-focused design mindset, Ali reacted and created actionable solutions to Laurel and Wolf’s homepage, funnel, and checkout. (Note: ProductFriction.com is no longer available. Laurel & Wolf shut down in 2019.)

Product Friction teardown slide showing UX friction points in Laurel and Wolf's design quiz funnel, identifying where users drop off and lose motivation

Homepage: Setting the Tone

The homepage is the user’s first impression of the site.

In Octalysis terms, this is the Discovery Phase — where first impressions either hook the user or lose them forever.

Laurel and Wolf homepage analysis slide, Discovery Phase UX friction including unclear value proposition and weak call-to-action placement

Funnel: Guiding the User

As the user interacts, she needs to feel inspired, see accomplishment, and be curious as to what happens next.

This maps directly to Core Drive 7: Unpredictability & Curiosity and Core Drive 3: Empowerment of Creativity & Feedback.

Laurel and Wolf funnel analysis slide, Scaffolding Phase showing design quiz steps with friction points around Core Drive 7 curiosity and Core Drive 3 creativity feedback

Checkout: Get It Done

Make the user feel great about her purchase.

A smooth checkout reduces Core Drive 8: Loss & Avoidance anxiety and reinforces Core Drive 4: Ownership & Possession.

Laurel and Wolf checkout analysis slide, reducing purchase friction by addressing Core Drive 8 Loss and Avoidance anxiety and reinforcing Core Drive 4 Ownership and Possession

Ali Shadle is a designer and was a member of Octalysis Prime.

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