This article was written by Erik van Mechelen with input from Yu-kai Chou and Jun Loayza.
Attention and time are the two most important resources we have.
Wearables are a growing trend in behavior change technology. If designed well, they stand a chance at helping us drop bad habits and spend more attention and time on good habits. As we’ll see in this article, non-wearables are also on the rise.
I’ll be comparing two habit-related products: Pavlok focuses on breaking bad habits, while Moti’s main idea is to form good habits.
Pavlok came on the market to criticism, but has added new functionality since its Indiegogo launch in 2015, with more to come soon.
Moti is a new product, which ran a successful Kickstarter campaign.
As always, I’ll use the 8 Core Drives of the Octalysis Framework to see how these products are designed to affect our underlying behavior — our motivations themselves.
Author Credibility: Yu-kai Chou

Yu-kai Chou created the Octalysis Framework after studying gamification since 2003 — years before the term entered mainstream vocabulary. As a Human-Systems Architect & Behavioral Designer, his framework has been applied by LEGO, Microsoft, Porsche, Coca-Cola, Salesforce, and MrBeast, impacting over 1.5 Billion Users.
Chou has taught the Octalysis methodology at Harvard, Stanford, Yale, Tesla, Google, BCG, and IDEO.
His work has been cited by Harvard, Stanford, MIT, Forbes, Wall Street Journal, Wired, US Department of Energy, NIST, NSF, NCBI, US Department of Education, ClinicalTrials.gov, and Google Scholar — with 3,700+ more academic publications. Explore his books here.
Behavior Change and the Core Drives
Let’s think about behavior change broadly for a moment. (If you haven’t already read Yu-kai’s Actionable Gamification, it’s time to do that.)
What Core Drives lead to behavior change? The answer may surprise you: any of them.
In every product analysis article we’ve done on Yukaichou.com, we’ve shown how one of the 8 Core Drives moves us toward a Desired Action (while Anti Core Drives pull us away from that action or toward an Undesired Action).
So, the underlying change of a behavior has everything to do with our motivations.
Not so fast, you might be thinking: in the case of changing a behavior, don’t we need additional motivation to say, counter a bad habit or build a new habit?
You’re probably right on that. As I break down a couple scenarios with each of Pavlok and Moti, we’ll see this pendulum of motivations in play.
Pavlok

Pavlok’s product thesis stems from Pavlov’s experiments and theory developed by others since.
Classical conditioning and its variants are complicated, but we don’t need to know it all to understand what Pavlok is trying to achieve: the deterrence of bad behavior.
Through a negative stimulus (an electric shock of varying degrees), the wristband helps users break bad habits by associating the shock with the bad habit.
Eventually, a user will prefer avoiding the bad habit to avoid the associated pain. Some have described this as aversion therapy or positive punishment (B.F. Skinner’s terminology).
In the early days of Pavlok, users were asked to manually shock themselves when they performed the bad habit they were trying to drop.
This requirement of the user to do something was criticized, but testimonials showed some users were having success so long as they remained accountable to themselves.
Since, Pavlok has added integrations with Slack, Amazon Alexa, and IFTTT. It continues to be used for breaking smoking, alcohol, diet, and productivity habits.
It can also be used to reinforce good habits, like going to the gym, when linked with the associated Pavlok mobile apps. The additional control allows for elements of Core Drive 4: Ownership & Possession to come into play.
We can see that at its core Pavlok is playing into Core Drive 8: Loss & Avoidance.
Users want to avoid the shock, so they abstain from the bad habit. In general, this is Black Hat and straddling right and left brains (under Octalysis definitions of those terms — intrinsic and extrinsic motivation).
On top of breaking bad habits, Pavlok can be used to form good habits. Take the gym example: Pavlok can be paired with a FitBit or an Apple Watch or any step-counting product to zap, beep, or vibrate if gym goals aren’t reached by a certain time of day.
In this case, the zaps and beeps feed Core Drive 6: Scarcity & Impatience and Core Drive 7: Unpredictability & Curiosity, because the user will have a limited time from those “surprise” beeps and vibrates to complete the Desired Action before they are ultimately zapped by Pavlok.
Pavlok also took pre-orders for the Wake-up Trainer shock clock, an alarm clock that zaps you awake in the morning.
The companion app has the ability to turn on “Snooze Zap” and “Snooze Lock.” If Snooze Zap is turned on, the Pavlok will zap the user anytime they try to snooze the alarm clock. If Snooze Lock is turned on, they physically can’t snooze the Pavlok.
The only way to turn it off is to actually get out of bed and do jumping jacks (Renee from Pavlok shared that as a design decision, it was jumping jacks or air-punches).
Moti
Moti is a smart companion for building better habits. Built from a blend of behavioral science and social robotics, Moti is a programmable and adaptable personality to support the growing of any habit.
Moti is like a friend who is there to celebrate wins and encourage the owner on days they lack motivation.
Moti plays on both Black Hat and White Hat motivators through emotional responses and urgings. Moti can celebrate as well as give sad or angry responses.
From Nir Eyal’s Hooked Model, Moti acts as the trigger in a trigger, action, variable reward, and investment cycle. Moti’s marketing material reduces the cycle to trigger, routine, reward, but the concept is similar.
Moti is itself a trigger. Specifically, an environmental cue.
The concept of an environmental cue is perhaps Moti’s strongest design choice. It doesn’t rely on adoption of an app or battle for valuable wrist space. In other words, the user doesn’t need to remember to stay accountable — they simply are or aren’t, and Moti will provide feedback on that choice.
With Moti, the idea was to create good habits without the need to first form a habit (of using an app or wearable) to get results.
Moti isn’t only a trigger, though. It tracks and learns the user’s behavior in efforts to aid in habit-building throughout the habit-adoption phase.
Because it is a physical product and fueled by emotional triggers, it has the chance to work more effectively than alternatives like a list or an on-screen app.
What Core Drives does Moti use?
From a product purchasing standpoint, people buy Moti to improve their life (Core Drive 4: Ownership & Possession), though the same could be said for Pavlok, especially when you consider the epic effects of improving one’s health.
Once using Moti, however, we see the following:
Core Drive 2: Development & Accomplishment — triggers remind the user there is improvement both possible and to be made today.
Core Drive 3: Empowerment of Creativity & Feedback — once a user sees she can build one habit, she will then see yet more habit-building possibilities (as in a Milestone Unlock).
Core Drive 4: Ownership & Possession — with IFTTT and other integrations, owners will get the chance to create routines that work for them.
Core Drive 5: Social Influence & Relatedness — Moti is a physical product that some have described as Tamagotchi-like. People actually build a “social relationship” with their Moti.
Core Drive 7: Unpredictability & Curiosity — doing the routine to find out what sort of feedback I’ll get from Moti drives curiosity and repeated desired actions.
Core Drive 8: Loss & Avoidance — upon viewing or hearing a neutral/positive trigger, the user completes the routine both to get the positive variable reward but also to avoid the negative emotional response from Moti.
Pavlok vs Moti: Core Drive Comparison
Pavlok and Moti represent two fundamentally different approaches to behavior change — one driven primarily by Black Hat motivation, the other by White Hat motivation.
| Dimension | Pavlok | Moti |
|---|---|---|
| Primary Goal | Break bad habits | Build good habits |
| Dominant Core Drive | CD8: Loss & Avoidance | CD2: Development & Accomplishment |
| Hat Color | Black Hat (urgency, avoidance) | White Hat + Black Hat blend |
| Trigger Type | Physical stimulus (electric shock) | Environmental cue (emotional feedback) |
| Form Factor | Wearable wristband | Desktop companion device |
| Endgame Risk | Users may stop wearing it once habit is broken | Emotional bond (CD5) may sustain long-term use |
This contrast illustrates a key principle from gamification design: Black Hat techniques like Pavlok’s shock create strong short-term urgency, but White Hat techniques like Moti’s celebration build longer-term intrinsic motivation.
The ideal behavior change product would combine both — using Black Hat urgency to kickstart the habit, then transitioning to White Hat rewards to sustain it through the Scaffolding and Endgame phases.
Designing Habit-Forming Products
The design of habit-forming products is just beginning. We’ve barely gotten started with devices on our wrists. Consider the possibilities!
But no matter what designers and engineers and entrepreneurs come up with, they will have to pay attention to the human side of the experience.
Which of the Core Drives are in play? What is the Desired Action? How does the product reinforce its own usage and get users coming back? These questions will remain.
The most important question is: what Core Drives remain intact during the Endgame phase?
These products only create lasting impact if people use them to improve themselves over the long haul — not as a New Year’s resolution fling. To solve that is to find the unicorn.
Let us know your favorite habit-forming product in the comments!
Frequently Asked Questions
What is Pavlok and how does it work?
Pavlok is a wearable wristband that uses mild electric shocks, vibrations, and beeps to help users break bad habits like smoking, nail-biting, and oversleeping. It works through classical conditioning — associating the undesired behavior with a negative stimulus (the shock), which activates Core Drive 8: Loss & Avoidance in the Octalysis Framework.
What is Moti and how is it different from Pavlok?
Moti is a small desktop companion robot designed to help users build good habits through emotional feedback — celebrating successes and expressing sadness when habits are missed. Unlike Pavlok’s punishment-based approach, Moti primarily uses Core Drive 2: Development & Accomplishment and Core Drive 5: Social Influence & Relatedness, creating a more White Hat motivational experience.
Can gamification help with habit formation?
Yes. The Octalysis Framework identifies 8 Core Drives behind all human motivation. Products that activate multiple Core Drives — especially combining short-term urgency (Black Hat) with long-term meaning and accomplishment (White Hat) — are most effective at creating lasting behavior change.
Related Reading
- The Octalysis Framework for Gamification & Behavioral Design
- White Hat vs Black Hat Gamification
- Core Drive 8: Loss & Avoidance
- Gamification and Operant Conditioning
- What is Gamification?
- Books by Yu-kai Chou
- Master the Art of Streak Design for Engagement
- How to Design Effective Leaderboards





