Finalists and Winner of the Octalysis Prime Item Design Challenge, February 2020

Iñaki’s presentation of Octalysis Prime’s Game Loop

The Item Design Challenge, 2020

It was time to add new items to the Octalysis Prime store to make the gameplay better for new and endgame users alike. So, what did our members come up with in our latest Octalysis Prime Design Challenge?

This was another great group of Octalysis Prime Design Challenge submissions making this a difficult decision. Always a pleasure when your quality gives us the pain of picking.

Based on their thoughtful analysis utilizing Human-Focused Design and aligning that to the business goals of Octalysis Prime, here are the submissions that stood out:

Winner – Iñaki
Finalists: Sergio and Olivier

Winner: Iñaki

Iñaki created the most items which we could potentially see using on the Island, and we will continue to work with him to see which might be implemented from his Alchemy Set, Hunter’s Mark, Magic Scroll, and Spirits’ Stones. Great work showing how the new items fit into the game loops on the Island.

Here is Iñaki’s presentation.

The Alchemy Set
Game Loop WITH Iñaki’s new items included

Finalist: Sergio

Sergio offered Octalysians, a character-based layer for encounters, new information, and boosters to current gameplay, with possibility to add new kinds of gameplay in the future with new characters.

Here is Sergio’s presentation.

Sergio’s example of interaction with the Shaman

Finalist: Olivier

With Olivier’s Spill Filter, Wagering, and Geomon Stroll, there would be knew ways to play the game in a non-linear way. Great pre-work analysis of the Octalysis Prime member hypothesis.

Here is Olivier’s presentation.

Discussion of Wagering on Quizzes

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