This article was written by Erik van Mechelen based on a conversation between Octalysis Prime member Russell Lee and Yu-kai Chou about how to design personal games for the practice of being more social.
Developing a Practice of Being More Social
In our most recent Octalysis Prime Brief (a place to chat for Octalysis Prime members once every two weeks), member Russell Lee asked about how to use gamification principles to be more social.
Even though he waited until the last 5 minutes of the one-hour session to ask the question, Yu-kai had a great conversation with him. It’s something we might all learn from, especially those of us a bit shy or lazy or fearful in social settings.
This post aims to capture those ideas and principles.
Get over the fear of engaging in conversations with strangers
Let’s imagine you wanted to get over the fear of engaging in conversations with strangers. This would help you
- network at business events,
- talk to new people at parties, and
- make the most of chance encounters with people in grocery stores or people you see in a 30-second elevator ride.
Remember, it’s natural to feel some fear.
In Actionable Gamification, Yu-kai shared (audiobook) that is his experience moving back to Taiwan at a young age (from South Africa) meant he was behind his peers in learning Chinese. This put him at a disadvantage socially, too.
Later, though, he was voted into and took on the role of chess club president and elevated his confidence. You could have a similar transformation.
If you want the above goal, consider the game of getting over your fear of these conversations as your game or business metrics (in the language of the Octalysis Strategy dashboard).
To begin, let’s take the example of a business networking event.
Your desired action could simply be to get people to talk to you. Count every sentence spoken (by the other person) as the desired action. To continue the exchange, reward the person with whom you’re speaking with a compliment.
This feeling of being listened to is a reward and sometimes triggers the next desired action: that person speaking another sentence and sharing a little more. Your response to their next statement, usually with a question or a “tell me more” prompt continues it further.
Strangely, the more someone says to you or shares with you, the more they will trust you. And trust is good for future conversation and relationships.
Do this as long as you can to continue the conversation. Your response to their next statement, usually with a question or comment, might trigger the next desired action.
Don’t worry too much if the conversation isn’t that interesting. You can always level up to a game where you will kindly leave conversations that aren’t interesting.
This is why it’s very important to define these desired actions. Start small and level up later.
As another example: in the case of talking to people at parties, you might create a bingo game of rejections (or short conversations) as a way to strive for more rejections. More rejections mean you will complete your bingo game give you more practice in engaging with people in this setting (the business metric). And by “failing” through rejection, you can still feel great about the practice and completion of your game.
You could have zero good conversations at a party but gain incredible practice.
Some tips to make conversation:
- have confidence
- radiate enthusiasm and energy (genuinely)
- help others feel good (CD5)
From a content perspective:
- Add relevant comments to show you are listening (“this part of what you said was interesting, tell me more about that”)
- Give relatable feedback (“my friend had the same thing happen, that’s amazing you made it through that difficult time”)
- Ask follow-up questions (“how’d you accomplish that?”)
Be brief. When you ask a question, let the other person respond 🙂
This should get you thinking.
Reply to this email (or on the Octalysis Explorers Facebook group) to share what social settings are challenging you. What game could you create to improve your interactions?
Would you like Yu-kai Chou to work with your Organization?
If you are interested in working with Yu-kai Chou for a business project, workshop, speech or presentation, or licensing deal, please fill out the form below.
7 thoughts on “How to Design Games to Make Yourself More Social”
Never thought about gamifying a conversation. Interesting. 😉
While it is a challenge and makes me uncomfortable at time I go out and talk to others. I am starting to realize this can be exciting. Every person we talk to has a story. It is like an Easter Egg to be discovered CD 7. Some are so precious that I like to keep them as treasures CD 4. They teach me about the people around me and I realize how much they are like me no matter what country they come from. Infinite connections that ties us together CD 5. Especially, if they are from another country or culture they make me realize I am part of a huge tapestry that is life. Lives and stories intertwined and full of texture and form. If I seek out people to talk to, it makes my life is so much more awe inspiring than if I only talked to a few people who make me comfortable CD 1.
So true, I like that you think about each of the Core Drives!
Thank you for your engagement!
Wow! This could be especially useful for me in industry conferences. Sounds very useful and actionable! Thanks Erik
Thanks Rob! Let us know what you discover about yourself and other people 🙂
Glad you found it useful ! Let me know if you give it a try 🙂