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June week 3 Gamification Examples from an Octalysis Lens
Behavioral Analysis

June week 3 Gamification Examples from an Octalysis Lens

Trains Core Drives1Epic Meaning & Calling5Social Influence & Relatedness8Loss & Avoidance

June Week 3 Gamification Examples from an Octalysis Lens, weekly roundup of real-world gamification analyzed through Yu-kai Chou's 8 Core Drives

Every week in the Octalysis Prime Slack group, members share gamification examples they find in the wild.

These are only a snapshot of what we’ve discovered this week. As always, from the lens of the Octalysis Framework and the 8 Core Drives of gamification.

Author Credibility: Yu-kai Chou

Yu-kai Chou — creator of the Octalysis Framework

Yu-kai Chou created the Octalysis Framework after studying gamification since 2003 — years before the term entered mainstream vocabulary. As a Human-Systems Architect & Behavioral Designer, his framework has been applied by LEGO, Microsoft, Porsche, Coca-Cola, Salesforce, and MrBeast, impacting over 1.5 Billion Users.

Chou has taught the Octalysis methodology at Harvard, Stanford, Yale, Tesla, Google, BCG, and IDEO.

His work has been cited by Harvard, Stanford, MIT, Forbes, Wall Street Journal, Wired, US Department of Energy, NIST, NSF, NCBI, US Department of Education, ClinicalTrials.gov, and Google Scholar — with 3,700+ more academic publications. Explore his books here.

Playing with my Son: An experiment in forced nostalgia and questionable parenting

Playing With My Son article screenshot, a father chronicles his son playing through video game history from Atari to present day, exploring Core Drive 5 Nostalgia

This article chronicles a multi-year journey a father takes with his son, beginning with the earliest video games to the present.

The question was this:

What happens when a 21st-century kid plays through video game history in chronological order?

Nostalgia is part of Core Drive 5: Social Influence & Relatedness because it creates emotional connections to the past.

Mouse Books

Mouse Books Kickstarter campaign, pocket-sized classic literature books designed to compete with smartphone screen time using Core Drive 8 Loss and Avoidance

Mouse Books doesn’t question the claim that people aren’t reading enough, but that people aren’t choosing to challenge themselves with ‘serious texts’ often enough.

Making their books pocket-sized allows readers to choose these books instead of their mobile phones when they are on the go.

This design is a clear play against Core Drive 8: Loss & Avoidance in the context of ‘not wanting to miss out on what is happening in my digital world’ of apps and inboxes.

The Worst Volume Control You Can Imagine

Imgur gallery of deliberately terrible volume control UI designs, illustrating how building gamification toward undesired actions distracts from the desired user experience

Make the worst volume control you can imagine reminds us that building gamification toward undesired actions can distract from the desired actions we want users to experience.

How a South Sudanese refugee uses her supermodel status to advocate

Mari Malek, South Sudanese refugee turned supermodel advocating for war-affected children, a real-world example of Core Drive 1 Epic Meaning and Calling

Mari Malek came to the US as a child refugee after waiting four years to enter the country.

She uses her supermodel status to advocate for children affected by war in South Sudan.

In the video, Mari talks about how everything she does has to have a purpose and drive back to her main story, about where she comes from.

This is a clear example of Core Drive 1: Epic Meaning & Calling.

Time hijacked by technology

Time Well Spent homepage screenshot, non-profit movement to reclaim attention from addictive technology, using Core Drive 1 Epic Meaning and Core Drive 5 Social Influence messaging

Time Well Spent is a non-profit movement to reclaim our minds from the race for attention.

The language on this homepage speaks to an epic meaning of ‘reclaiming our minds’ and a social message of ‘let’s do it together’.

Technology is the antagonist to battle against.

I was easily drawn to click on the video, my curiosity sufficiently activated.

Every week on the island

Every week in Octalysis Prime’s private Slack community, we discuss these gamification examples and more in small group settings.

Join Octalysis Prime now. We look forward to meeting you.

Animated Octalysis Prime island map showing quests, challenges, and gamified learning paths for behavioral design education

WOULD YOU LIKE YU-KAI CHOU TO WORK WITH YOUR ORGANIZATION?

Yukaichou.com Main Contact Form

Bring this to your organization

Yu-kai has applied the Octalysis Framework with 200+ organizations — from Google and LEGO to sovereign governments.

Continue your training

Every article you finish adds a Geomon to your album. Find out which Core Drive moves you, or pick a quest path.

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