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Core Drive 1: Epic Meaning & Calling — The Octalysis Gamification Framework
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Core Drive 1: Epic Meaning & Calling — The Octalysis Gamification Framework

This deep-dive into Core Drive 1 is part of the complete Octalysis Framework series by Yu-kai Chou. For the full framework and companion reading, browse Yu-kai Chou’s books.

The 8 Core Drives of Gamification - Masterclass Lesson 1-3
Epic Meaning to Sell a Car - Gamification Example

⚡ Speed Run Notes — Core Drive 1: Epic Meaning & Calling

  • The first of 8 Core Drives in the Octalysis Framework by Yu-kai Chou
  • People are motivated when they believe they’re part of something bigger than themselves
  • Examples: Wikipedia (contributing to world knowledge), Guardian ad “Three Little Pigs” campaign, charitable giving mechanics
  • A White Hat motivator — creates long-term positive engagement without pressure
  • Key game techniques: Narrative, Elitism, Humanity Hero, Revealed Heart

Table of Contents

About Yu-kai Chou

Yu-kai Chou — creator of the Octalysis Framework

Yu-kai created the Octalysis Framework after studying gamification since 2003. His work has been applied by LEGO, Microsoft, Porsche, Coca-Cola, Salesforce, and MrBeast, and taught at Harvard, Stanford, Yale, Tesla, Google, BCG, and IDEO. Explore his books here.

The First Motivation Core Drive of Octalysis Gamification

(Below is a snippet of Gamification Book: Actionable Gamification – Beyond Points, Badges, and Leaderboards. If you like this blog post, you will LOVE the book.)

Epic Meaning & Calling — also known as Core Drive 1: Epic Meaning & Calling in Yu-kai Chou’s Octalysis Framework — is the First Core Drive of the Gamification Framework Octalysis. This is the drive where people are motivated because they believe they are engaged in something that is bigger than themselves — a pull that transcends ordinary engagement and operates on a fundamentally different level from flow-state psychology.

Octalysis Framework with Game Techniques around all 8 Core Drives, with Core Drive 1: Epic Meaning & Calling at the top — Yu-kai Chou

Games trigger this Core Drive often. Many times in games, the world is about to be destroyed, and somehow, you as the player are the only qualified candidate to save the world. Sound exciting and motivating?

How about real life? Do we ever encounter scenarios where we are driven by Epic Meaning & Calling?

Have you ever wondered why:

  • People contribute to the non-profit website Wikipedia? What would make someone spend hours updating a site that doesn’t pay her or even help her build her resume?
  • Why are people so loyal to Apple products, to the extent that they know they want to buy the next product even before they know what it is?
  • Why are school rivalries so engaging, driving radical behaviors such as pranks, streaking, violence, and profit for the schools?
  • Why do Asian kids work so hard for their parents throughout their life?
  • Why do people buy Life Insurance, giving up current cash they could enjoy for potential future cash that they know they cannot enjoy?
  • At the most extreme front, why do people sacrifice and even become martyrs of ideals they believe in? Certainly it is not comfortable, and it’s hard to imagine anything they will gain from and enjoy after such a big sacrifice.
Epic Meaning & Calling - Core Drive 1: Epic Meaning & Calling in the Octalysis Gamification Framework

What is Epic Meaning & Calling?

Epic Meaning and Calling is the need or the urge to be a part of something much bigger than just yourself. When this drive is activated, participants choose to be members of your system and will take action not because it necessarily benefits them directly, but because it turns them into the heroes of the company’s story.

This core drive is activated when your system inspires people and gets them excited about being part of a bigger purpose or plan.

When your system or product demonstrates deep and sincere passion towards a higher vision, others will want to believe in you and be on the journey with you, even if it means foregoing financial compensation (which is our Left-Brain Core Drive #4 – Ownership & Possession).

This is where the magic happens.

By activating Epic Meaning and Calling, you’ll gain active participants and grow your customer base or audience through their passion and commitment to your cause, sometimes to an irrational degree.

Epic Meaning and Calling can be implemented anytime within a player’s journey, but is most often introduced when people are starting to interact with your system, which is the Discovery Phase and the onboarding phase.

But how do you instill Epic Meaning and Calling into your users or customers?

Here are five Game Techniques to incorporate Epic Meaning and Calling into your system in ways that will build engagement, motivation, and loyalty. For each concept, there will also be examples of organizations across all different industries that use these concepts to improve user interaction within their systems.

Narrative (Game Technique #10)

Most games start with a narrative that gives the player some context about WHY she should play the game. Many of them are related to saving the world, a princess, solving a case, or even just helping a dragon or crocodile take a bath.

So why don’t we use narrative to give people content in other things?

One of the most straightforward ways to install Epic Meaning & Calling into your user base is through an engaging Narrative, which allows you to introduce a story that gives people context for a higher meaning in terms of interacting with your company, product, or website.

Zamzee, a “wearable technology” company for children, uses narratives to instill a fantasy Epic Meaning & Calling into children in order to make them exercise more.

Through its online software interface, Zamzee gives kids fantasy quests, such as becoming a sorcerer’s apprentice. In order to learn your first spell, you run up and down the stairs 15 times.

Even though the action itself is disconnected from the narrative, just having them make-believe a magical meaning inspires the kids to exercise more.

They are motivated by their own imaginations.

According to a peer-reviewed study published in Games for Health Journal, Zamzee increased moderate-to-vigorous physical activity by 59% among participating kids — consistent across genders and BMI levels.

Zamzee itself wound down years ago, but the Core Drive didn’t. Pokémon GO’s Adventure Sync casts every walk as a Trainer’s journey — your steps hatch eggs and unlock encounters. The narrative is different. The Core Drive 1 Calling — you are the one on this quest — is identical. The technology changes. The Core Drive doesn’t.

Humanity Hero (Game Technique #27)

If you can incorporate a world mission into your offerings, you can gain even more buy-in during the on-boarding process. The way this works is to tie the actions you want people to take to something that will make the world a better place.

One company that does an excellent job of installing a sense of Humanity Hero is TOM’s Shoes, which sends one pair of shoes to a child in a third-world country whenever you buy from them. (TOMS retired the literal 1-for-1 shoe model in 2019 in favor of donating one-third of profits to grassroots causes, but the Humanity Hero template it pioneered now powers Bombas, Warby Parker’s Buy a Pair Give a Pair, and Allbirds’ carbon-offset checkout — same Core Drive, evolved mechanics.)

The idea that you can put shoes on someone else’s feet every time you make a purchase is extremely motivating.

When customers wear the shoes, they let others know that they are helping the world, which is a method of Touting (Game Technique #64) within Social Influence & Relatedness.

Free Rice is another example that uses the Humanity Hero technique.

FreeRice.com is a website that donates 10 grains of rice for every correct answer on the educational questions they have on their site.

The funding comes from the ads and the number of page views they generate from question answerers.

As of 2025, FreeRice has donated over 225 billion grains of rice — the equivalent of roughly 4,700 metric tons — through contributions from 3.5 million users across 80+ countries.

If you tie your system to a cause that a lot of people care about, you can build an entire business on the goodwill of others.

Elitism (Game Technique #26)

Epic Meaning and Calling 300 - Core Drive 1: Epic Meaning & Calling in the Octalysis Gamification Framework

Allowing your users or customers to form a prideful group based on ethnicity, beliefs, or common interests makes them feel like they are part of a larger cause.

Elitism instills group pride, which means each member tries to secure the pride of the group by taking specific actions.

The group also attempts to frustrate its rivals, which can lead both groups upping their actions to beat the competition.

This is why University Rivalries are so engaging. When I was attending UCLA (University of California, Los Angeles), it was hard to miss the strong rivalry against USC (University of Southern California).

Starting from orientation as a Freshman, there is no lack of content and jokes that sets the scene of the USC rivalry. During sports seasons, this rivalry reaches its pinnacle, with both sides aggressively, sometimes violently, insulting each other.

There are even T-Shirts printed with the text, “My 2 favorite teams are UCLA, and whoever is playing USC.”

UCLA Elitism - Core Drive 1: Epic Meaning & Calling in the Octalysis Gamification Framework

Both sides believe that this rivalry is bigger than themselves, and with this newly instilled sense of Elitism, they go about doing many irrational activities because they “should” as a proud representative of that school.

Even though rivalries are engaging, even fun, for students, who benefits the most from the school rivalries?

It is the universities themselves.

By creating an outside enemy that students “should hate with a passion,” it creates more “school spirit” where students bond together and commit “Desired Actions” in frenzies.

Tickets to games against USC sell out quickly, with everyone gearing up with UCLA merchandise and war paint.

More importantly, students feel a stronger tie towards their Alma Mater.

Later on in their careers, they are more prone to donate to their schools since that’s what successful alumni “should” do.

I too implicitly feel that I “should” donate to my Alma Mater, but not because of any personal gains, but for a purpose beyond my own selfish and family matters.

Another great example of Elitism is demonstrated by the microlending platform Kiva.org, which allows developed countries to pseudo-donate their money to help third world country villagers start their small businesses to sustain their families.

To create a sense of Elitism, Kiva.org created groups and showed statistics that allowed Christians and Atheists to compete against each other and see who contributes more money to help third world countries.

The Christians believed that, since the Bible tells them to love God and love one another beyond all things, they should demonstrate generosity to the world and help those in need, and so they increased their contributions.

The Atheists, on the other hand, wanted to prove that one does not need to believe in a god to be kind to fellow human beings, so they also increased their contributions.

Again, both sides contributed more than they would have otherwise, simply because they felt they were doing it for a bigger purpose than themselves.

Beginner’s Luck (Game Technique #23)

Beginner's Luck dice roll representing Core Drive 1 Calling in gamification

This is the “Calling” in Epic Meaning & Calling. Calling makes people think they are uniquely destined to do something. And one of the Game Techniques that can introduce the sense of Calling is Beginner’s Luck.

With Beginner’s Luck, people feel like they’ve been one of the few chosen to take action — which makes them much more likely to take it.

If a gamer, upon the first day of playing a game, randomly earns one of the most powerful swords in the game that even veteran players couldn’t get easily, chances are he isn’t going to quit on day one.

He’ll likely be using that powerful sword to kill monsters fanatically until the next hook in the game shows up.

The game designer would likely also add in Social Influence & Relatedness (Core Drive 5) by designing in Touting (Game Technique #64), which are mechanisms that allow the user to implicitly show off what they are proud of.

If the game designer also adds Scarcity & Impatience (Core Drive 6) through a Generals Carrot (Game Technique #11) by telling the user he can only equip this sword once he defeats a particular level that is really hard, now the user becomes obsessed and tries to figure out all sorts of ways to defeat that level.

Free Lunch (Game Technique #24)

Along the lines of the “Calling” theme, giving freebies that usually cost money for others to certain people in a way that ties to a larger theme can make customers feel special and encourage them to take further action.

For example, Spoleto, a Brazilian restaurant chain with over 200 restaurants throughout Brazil, Spain, and Mexico, gave a literal free lunch to any female who told them she was beautiful, in celebration of International Women’s Day.

This helped promote a positive message and made the women feel special for that day.

It will probably bring them back on other days too, as this is the place that made them feel uniquely special.

Believability is Key

Even though Epic Meaning & Calling is one of the strongest motivators, it can also backfire and fail in epic proportions. As you use these concepts, keep in mind that you can really turn people off when you’re appearing disingenuous in your efforts to create Epic Meaning and Calling.

For example, if a major gasoline company that is known to “profit from evil” tried to convince people to use their brand by saying, “pumping with us protects the planet,” customers would not only be unimpressed. They would feel insulted.

Or if a certain fast food conglomerate that is known for cheap unhealthy foods that happens to never decompose ran a marketing campaign that says, “Eating our food protects your health and your family,” people may also see that as a manipulative slap in the face.

Even in fantasy make-believe settings like Zombies Run, where users are motivated to run more because they are trying to save their village from hypothetical zombies, you want to make sure the user is prepared to believe in the fantasy higher meaning in that context.

Pretending there are zombies in the room during large corporate board meetings to get everyone to stand up more would likely not fare too well (and don’t tell the Board Directors that you did it because you read my book on Epic Meaning & Calling).

Once you have firmly established believability of your Epic Meaning & Calling, then you have a good chance of appealing to this Core Drive effectively to bring out the fun and selflessness out of people.

Epic Meaning and Calling: Octalysis Core Drive 1

You’ve got Core Drive 1. Now meet the other seven.

Explore All 8 Core Drives of the Octalysis Framework

The Octalysis Framework identifies 8 Core Drives that power all human motivation. Understanding how they work together is key to effective gamification design:

  1. Core Drive 1: Epic Meaning & Calling — Being part of something greater than yourself (You are here)
  2. Core Drive 2: Development & Accomplishment — Making progress and achieving mastery
  3. Core Drive 3: Empowerment of Creativity & Feedback — Expressing creativity and seeing results
  4. Core Drive 4: Ownership & Possession — Owning things and wanting to improve them
  5. Core Drive 5: Social Influence & Relatedness — Social elements that drive behavior
  6. Core Drive 6: Scarcity & Impatience — Wanting something because you can’t have it
  7. Core Drive 7: Unpredictability & Curiosity — The drive of not knowing what happens next
  8. Core Drive 8: Loss & Avoidance — Avoiding negative outcomes and loss

Related frameworks: White Hat vs Black Hat Gamification | Left Brain vs Right Brain Core Drives | The Strategy Dashboard

Frequently Asked Questions About Epic Meaning & Calling

What is Epic Meaning & Calling in gamification?

Epic Meaning & Calling is the first Core Drive in Yu-kai Chou’s Octalysis Framework. It describes the motivation people feel when they believe they are part of something greater than themselves — a higher purpose, a heroic mission, or a meaningful cause. Players driven by this Core Drive take action not for personal reward but because they feel “chosen” or “called” to contribute.

What are examples of Epic Meaning & Calling?

Classic examples include Wikipedia (where millions of unpaid contributors write articles because they believe in democratizing knowledge), TOMS (buy one, give one model that makes customers feel they’re helping children in need), and games like World of Warcraft (where players are cast as heroes chosen to save the world). In the workplace, companies use this Core Drive when they connect daily tasks to a larger company mission.

What game techniques use Epic Meaning & Calling?

Key game techniques include Narrative (Game Technique #10) — giving users a compelling story context; Humanity Hero (Game Technique #27) — framing actions as helping humanity; Elitism (Game Technique #26) — making users feel part of an exclusive group; and Beginner’s Luck (Game Technique #23) — early wins that make new users feel destined for greatness.

Is Epic Meaning & Calling a White Hat or Black Hat Core Drive?

Epic Meaning & Calling is a White Hat Core Drive, meaning it creates long-term positive motivation. Users feel empowered, purposeful, and fulfilled when driven by it. This contrasts with Black Hat Core Drives like Scarcity or Loss & Avoidance, which create urgency but can leave users feeling manipulated over time.



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