Octalysis – complete Gamification framework

This post is a high-level introduction to Octalysis, the Gamification Framework I created after more than 10 years of Gamification research and study. Within a year of publication, Octalysis was organically translated into 9 languages and became required literature in Gamfication instruction worldwide.

Click the “Continue reading –>” link below to learn about Octalysis.

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Exploration of Knowledge

This article was written by Bo, Octalysis Prime member: Bo Paivinen Ullersted is a Danish teacher in physics and math at high school level. He has been working with gamifying education since 2015 and runs a primarily Danish language blog and Facebook group about this. This article first appeared on Bo’s website

An approach to gamifying the classroom

An approach to gamifying classroom book-and-paper teaching, which worked well when tested in practice.

Note: My references here are to the Octalysis framework for gamification.

So, after having messed around with various approaches to gamifying teaching, I realised that I needed something simple and flexible. Something that could be used no matter what the topic was, and something that could be finished in a reasonable timeframe. At the same time, I found that a key issue was to provide students having different levels of skills with enough challenges, while avoiding the typical motivational killer of “I didn’t manage to solve all of the challenges”, and also making sure everyone practice the same skills.

My solution to these needs was the exploration of knowledge concept that I present here.

Continue reading Exploration of Knowledge

Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen. Feedback from Octalysis Prime community members. 

Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something or to later mention what I saw or experienced to a friend.

This list is the just a few from last week, with a touch more in detail explanations from the Octalysis design perspective.

Continue reading Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3

Gamification Examples: Slow Game Jams and Epic Hyperloop

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen.

Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something or to later mention what I saw or experienced to a friend.

This list is the just a few from last week, with a touch more in detail explanations from the Octalysis design perspective.

Continue reading Gamification Examples: Slow Game Jams and Epic Hyperloop

How to Design Games to Make Yourself More Social

This article was written by Erik van Mechelen based on a conversation between Octalysis Prime member Russell Lee and Yu-kai Chou about how to design personal games for the practice of being more social. 

Developing a Practice of Being More Social

In our most recent Octalysis Prime Brief (a place to chat for Octalysis Prime members once every two weeks), member Russell Lee asked about how to use gamification principles to be more social.

Even though he waited until the last 5 minutes of the one-hour session to ask the question, Yu-kai had a great conversation with him. It’s something we might all learn from, especially those of us a bit shy or lazy or fearful in social settings.

This post aims to capture those ideas and principles.

Get over the fear of engaging in conversations with strangers

Let’s imagine you wanted to get over the fear of engaging in conversations with strangers. This would help you

  • network at business events,
  • talk to new people at parties, and
  • make the most of chance encounters with people in grocery stores or people you see in a 30-second elevator ride.

Remember, it’s natural to feel some fear.

In Actionable GamificationYu-kai shared (audiobook) that is his experience moving back to Taiwan at a young age (from South Africa) meant he was behind his peers in learning Chinese. This put him at a disadvantage socially, too.

Later, though, he was voted into and took on the role of chess club president and elevated his confidence. You could have a similar transformation.

If you want the above goal, consider the game of getting over your fear of these conversations as your game or business metrics (in the language of the Octalysis Strategy dashboard).

To begin, let’s take the example of a business networking event.

Your desired action could simply be to get people to talk to you. Count every sentence spoken (by the other person) as the desired action. To continue the exchange, reward the person with whom you’re speaking with a compliment.

This feeling of being listened to is a reward and sometimes triggers the next desired action: that person speaking another sentence and sharing a little more. Your response to their next statement, usually with a question or a “tell me more” prompt continues it further.

Strangely, the more someone says to you or shares with you, the more they will trust you. And trust is good for future conversation and relationships.

Do this as long as you can to continue the conversation. Your response to their next statement, usually with a question or comment, might trigger the next desired action.

Don’t worry too much if the conversation isn’t that interesting. You can always level up to a game where you will kindly leave conversations that aren’t interesting.

This is why it’s very important to define these desired actions. Start small and level up later.

As another example: in the case of talking to people at parties, you might create a bingo game of rejections (or short conversations) as a way to strive for more rejections. More rejections mean you will complete your bingo game give you more practice in engaging with people in this setting (the business metric). And by “failing” through rejection, you can still feel great about the practice and completion of your game.

You could have zero good conversations at a party but gain incredible practice.

Some tips to make conversation:

  1. have confidence
  2. radiate enthusiasm and energy (genuinely)
  3. help others feel good (CD5)

From a content perspective:

  1. Add relevant comments to show you are listening (“this part of what you said was interesting, tell me more about that”)
  2. Give relatable feedback (“my friend had the same thing happen, that’s amazing you made it through that difficult time”)
  3. Ask follow-up questions (“how’d you accomplish that?”)

Be brief. When you ask a question, let the other person respond 🙂

This should get you thinking.

Reply to this email (or on the Octalysis Explorers Facebook group) to share what social settings are challenging you. What game could you create to improve your interactions?

Top College Degrees that will Help you Get a Career in Gamification

This article is written by Erik van Mechelen, based on the Octalysis gamification framework developed by Yu-kai Chou.

Choosing a college degree to learn gamification

Approaching university and trying to figure out what courses, or better yet, what degrees to spend your valuable time and money achieving? In this article, we’ll try to dig deeper into what areas in your university system may be a good place to visit and stay awhile.

Remember, degrees aren’t necessarily synonymous with skills. Throughout college, I did side projects to follow my curiosity and learn new skills.

As is becoming more and more the case (hasn’t it always been the case?), employers or heads of teams or startups want to know if you can do the job or not, and if you have the ability to continue growing and learning within the role.

My guess is this holds true for gamification roles, too.

Now, let’s quickly jump over a mental hurdle you may be experiencing. On the surface, gamification-specific jobs might seem rare. If you search major job sites you won’t see many job titles with gamification, but some descriptions are starting to include our favorite keyword.

Regardless of what you call it, we know human-focused design is part of many roles. In this article about roles gaining an edge from gamification knowledge, I discussed how product designers, UI/UX designers, and product managers use gamification to their advantage every day.

For this article, I’ll consider traditional university degrees that might best prepare you for roles where gamification knowledge gives you an edge.

Remember, getting a gamification job doesn’t require a degree, and your foot in the door may simply be the quality of your portfolio and hustle.

Continue reading Top College Degrees that will Help you Get a Career in Gamification