Pinocchio Protocol: A Behavioral Designer’s Answer to AI Alignment
Everyone's building cages for AI. I'm raising mine like family instead. Here's why identity — not constraint —…
Work with Yu-kai
The Blog
Deep dives on the psychology behind why people do what they do — from Yu-kai Chou, creator of the Octalysis Framework. Pick the topic that matters to you.
Everyone's building cages for AI. I'm raising mine like family instead. Here's why identity — not constraint —…
In fighting games, combos are everything. You land the first hit. You chain into a second. A third.…
I’ve consulted with hundreds of companies on their gamification systems. The two mechanics they get wrong most often?…
There’s a moment in World of Warcraft that every Hunter player knows. You spot your enemy. You aim.…
Reiss’s 16 Basic Desires is a psychological framework that claims every sustained human motivation reduces to 16 universal…
Bartle’s Player Types is a 1996 taxonomy by Richard Bartle, co-creator of the first Multi-User Dungeon (MUD1, 1978)…
I asked Kimi AI a direct question before paying, got a specific answer, spent $200, and then discovered…
The sunk cost fallacy is why smart people keep pouring money into projects they secretly wish had never…
See 17 real games using AI, from adaptive enemies to generative worlds, analyzed through the Octalysis Framework to…