Pinocchio Protocol: A Behavioral Designer’s Answer to AI Alignment
Everyone's building cages for AI. I'm raising mine like family instead. Here's why identity — not constraint —…
Work with Yu-kai
The Blog
Deep dives on the psychology behind why people do what they do — from Yu-kai Chou, creator of the Octalysis Framework. Pick the topic that matters to you.
Everyone's building cages for AI. I'm raising mine like family instead. Here's why identity — not constraint —…
In fighting games, combos are everything. You land the first hit. You chain into a second. A third.…
I’ve consulted with hundreds of companies on their gamification systems. The two mechanics they get wrong most often?…
There’s a moment in World of Warcraft that every Hunter player knows. You spot your enemy. You aim.…
Reiss’s 16 Basic Desires is a psychological framework that claims every sustained human motivation reduces to 16 universal…
Bartle’s Player Types is a 1996 taxonomy by Richard Bartle, co-creator of the first Multi-User Dungeon (MUD1, 1978)…
I asked Kimi AI a direct question before paying, got a specific answer, spent $200, and then discovered…