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Finalists and Winner of the Octalysis Prime Item Design Challenge, February 2020
Gamification Examples

Finalists and Winner of the Octalysis Prime Item Design Challenge, February 2020

Trains Core Drives2Development & Accomplishment3Empowerment of Creativity & Feedback

Iñaki's Octalysis Prime Game Loop presentation, winner of the February 2020 Item Design Challenge showing how new items integrate into the gamified learning platform
Iñaki’s presentation of Octalysis Prime’s Game Loop

Author Credibility: Yu-kai Chou

Yu-kai Chou — creator of the Octalysis Framework

Yu-kai Chou created the Octalysis Framework after studying gamification since 2003 — years before the term entered mainstream vocabulary. As a Human-Systems Architect & Behavioral Designer, his framework has been applied by LEGO, Microsoft, Porsche, Coca-Cola, Salesforce, and MrBeast, impacting over 1.5 Billion Users.

Chou has taught the Octalysis methodology at Harvard, Stanford, Yale, Tesla, Google, BCG, and IDEO.

His work has been cited by Harvard, Stanford, MIT, Forbes, Wall Street Journal, Wired, US Department of Energy, NIST, NSF, NCBI, US Department of Education, ClinicalTrials.gov, and Google Scholar — with 3,700+ more academic publications. Explore his books here.

The Item Design Challenge, 2020

It was time to add new items to the Octalysis Prime store to make the gameplay better for new and endgame users alike.

So, what did our members come up with in our latest Octalysis Prime Design Challenge?

This was another great group of Octalysis Prime Design Challenge submissions making this a difficult decision.

Always a pleasure when your quality gives us the pain of picking.

Based on their thoughtful analysis using Human-Focused Design and aligning that to the business goals of Octalysis Prime, here are the submissions that stood out:

Winner – Iñaki
Finalists: Sergio and Olivier

Winner: Iñaki

Iñaki created the most items which we could potentially see using on the Island, and we will continue to work with him to see which might be implemented from his Alchemy Set, Hunter’s Mark, Magic Scroll, and Spirits’ Stones.

Great work showing how the new items fit into the game loops on the Island.

Here is Iñaki’s presentation.

The Alchemy Set, Iñaki's winning item design for Octalysis Prime showing a crafting system that combines Core Drive 3 Empowerment of Creativity with Core Drive 4 Ownership
The Alchemy Set
Octalysis Prime Game Loop diagram with Iñaki's new items integrated, showing how Alchemy Set, Hunter's Mark, Magic Scroll, and Spirits' Stones fit into the existing gameplay cycle
Game Loop WITH Iñaki’s new items included

Finalist: Sergio

Sergio offered Octalysians, a character-based layer for encounters, new information, and boosters to current gameplay, with possibility to add new kinds of gameplay in the future with new characters.

Here is Sergio’s presentation.

Sergio Ligato's Octalysians character design, showing player interaction with the Shaman NPC character for boosters and encounters on Octalysis Prime
Sergio’s example of interaction with the Shaman

Finalist: Olivier

With Olivier’s Spill Filter, Wagering, and Geomon Stroll, there would be new ways to play the game in a non-linear way.

Great pre-work analysis of the Octalysis Prime member hypothesis.

Here is Olivier’s presentation.

Olivier Decroupette's Wagering quiz mechanic design, discussion of how wagering on quiz answers adds Core Drive 7 Unpredictability and Core Drive 8 Loss & Avoidance to Octalysis Prime
Discussion of Wagering on Quizzes

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