yukai chou gamification

How to Build Game Loops, Part 2 of 4

In this post, we continue our study of powerful Game Loops, which are activity loops improved by the addition of one or more Boosters.

These Boosters transform an experience into a Game Loop through the addition of Core Drive 3: Empowerment of Creativity & Feedback, arguably the most important Core Drive for a player’s meaningful experience.

The Bandwagon Streak (and Extension) is the first example Yu-kai covers in this episode.

The second example is the Daily Tipper.

The key in both is that because of the Boosters, the experience does not end for the user. There are always additional actions the player can take. More strategy to consider!

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