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How to Build Game Loops, Part 4 of 4

Last one in the series! (At least until the World of Warcraft followup!)

Did you miss Parts 1-3? Go watch them: Part 1 | Part 2 | Part 3

In this last part of the series, Yu-kai talks about how Geomons work within the Game Loop of Octalysis Prime.

Yu-kai also discusses how to create value and in-game currencies that matter to the user, just as he has done with Chou Coins in Octalysis Prime.

A glimpse of an old Game Loop for Octalysis Prime
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