Welcome to the final part of the 10-episode series where Yu-kai guides us through the implementation of an engaging website design!
Using the CaptainUp gamification platform, he talks about community building, happy relationships, collection sets, power-ups, rare gems, how to make meaningful choices, and much more! Continue on and join Yu-kai on his adventure!
Engaging Website Design : Episode 6 – Building a Community
Engaging Website Design : Episode 7 – Collection Sets & Power Ups
Engaging Website Design : Episode 8 – Scarcity Control
Engaging Website Design : Episode 9 – Meaningful Choices
Engaging Website Design Series: Episode 10 – Leaderboards
In case you missed parts 1 and 2, I’ve provided the link below for your convenience. Enjoy!
Engaging Website Design Series (Part 1 of 3)
Engaging Website Design Series (Part 2 of 3)
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6 thoughts on “Engaging Website Design Series (Part 3 of 3)”
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Thank you so much for your gamification wisdom and the creativity displayed in all this video series (Engaging Website Design).
I’m fresh starter and learner in gamification & human-focused design. Presently studying hard to become a gamification expert and my major knowledge area is in THE OCTALYSIS core drives. Presently READING your book: ACTIONABLE GAMIFICATION. Please, what is the best way to level up my skill SET in gamification & human-focused design?
Thank you & God bless!
Thank you for thanking me – you are awesome 🙂
Hi, and thanks again for all your awesome gamification content & gamification- wisdom sharing skills! 🙂
In episode 6 “Building a community”: If “trolling” could be an issue in a gamified service, would this core drive (5) still be effective if people are prevented from writing to each other and commenting in forums? If all they could do was to see and possibly like what other people were doing in that service…
I think maybe social norms (described in chapter 9 in your book) could play an important role here.
What do you think?
Greetings from Norway! 🙂
Well, if you only limit to passively observing the system, then you take out a lot of CD3, and there is only some CD7 left in the experience (with diminished CD5). Often the intrinsic motivation decreases a lot.