From Wanting to Protecting: The Ownership Lifecycle
Ownership is one of the most underestimated forces in product design. The moment a user feels something is…
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Articles on Gamification Analysis — from Yu-kai Chou, creator of the Octalysis Framework.
Ownership is one of the most underestimated forces in product design. The moment a user feels something is…
Core Drive 2, Development and Accomplishment, sits at the heart of what makes people feel satisfied with progress.…
Over the past two decades, I’ve built a systematic approach to framework creation methodology that has enabled me…
Most people fail at behavior change design because they misunderstand the problem. You see someone struggling with a…
Streak design has become one of the most powerful tools in gamification, and one of the most misused.…
I’ve spent over two decades studying what makes people stick with products, and I keep seeing the same…
Reward design sounds simple on the surface. You identify what people do, attach a carrot to it, and…
Physical world gamification is the hardest design challenge most practitioners never attempt. Most gamification design assumes a digital…
Workplace gamification is one of those ideas that sounds brilliant until it implodes. I’ve seen it happen at…