An eco-friendly app is a mobile or browser app built to shrink your environmental footprint, either by turning a habit you already have (searching, shopping, focusing) into a green action or by doing a green chore for you. This list ranks the 10 best as of October 2026 by how well they use the 8 Core Drives of the Octalysis Framework I developed, and I checked every app’s status in October 2026: eight are live, and two whose apps are gone stay on as labelled case studies.
Most people want to help the environment. Almost nobody wants to sit down with a spreadsheet and calculate their carbon footprint. That gap is where eco-friendly gamification apps show up.
⚡ Speed Run Notes
- Sustainability gamification fights an uphill battle: the reward is long-term and global while the effort is short-term and local. No other category has this asymmetry. A user sorts their recycling today and gets a diffuse civilizational benefit 50 years from now. Every successful eco-app solves this paradox by inventing an immediate, local, felt reward layer — because the real reward is too abstract for the brain to process.
- The winning eco-apps don't reward saving the planet — they reward identity. CD1 (Epic Meaning) plus CD4 (Ownership) is the only stack that works here. Users stay engaged because the app lets them be the kind of person who cares, more than because they earned points. Points-only eco-apps churn within weeks.
- The category's dirty secret is that most eco-apps are consumption-tracking apps in green paint. Counting carbon footprint is a compliance metric dressed as a game. Compliance kills motivation. The apps that break through turn the tracking into a creative challenge, never an audit.
- CD5 (Social Influence) is underused in sustainability because the topic feels preachy when publicized. Few users want to broadcast their recycling on social media. The apps that found a dignified way to share — tree groves, anonymous collective progress — tap into CD5 without triggering the preachy reflex. That dignity is rare and valuable.
- The deepest move is making sustainability feel like play, never sacrifice. Any framing that positions green behavior as giving-up will lose to framings that position it as a game to win. The apps that survive are the ones whose users describe their green habits with joy instead of obligation. Joy is the only durable fuel.
That’s the core problem with sustainability: the motivation is there, but the friction kills it. You care about the planet, but caring doesn’t make sorting recyclables exciting or turning off lights feel rewarding. The habit dies before the planet notices the difference.
What if saving the planet felt like playing a game?
That’s exactly what the best eco-friendly gamification apps have figured out. They use gamification, the craft of making activities engaging through game design elements, to turn environmental actions into habits that stick. Tree counters that grow with every search. Surprise food bags rescued from waste. Virtual forests that die if you touch your phone.
I built the Octalysis Framework to decode why some digital experiences compound into daily habits while others die at install. These 10 apps passed that test. When you design for human motivation instead of guilt, people actually change their behavior.
Earlier versions of this list included Gro Memo, Green Genie, Eco-Dice, and Avego (now GoCarma). While some of these pioneering apps have faded, the behavioral principles they used now power a new generation of eco-apps with millions of users.
Here are the top 10 eco-friendly apps that use gamification to make saving the planet feel less like a chore and more like a quest.
Table of Contents
- Ecosia — Search the Web, Plant Trees
- Too Good To Go — Surprise Bags That Rescue Food
- JouleBug — Your Daily Habits as a Game
- Olio — Neighborhood Zero-Waste Network
- AWorld — The UN’s Official Climate App
- Oroeco — Your Carbon Footprint as a Score
- Forest — Grow Trees by Ignoring Your Phone
- PaperKarma — Kill Junk Mail With One Photo
- OceanHero — Search the Web, Recover Ocean Plastic
- iRecycle (Earth911) — Recycling Made Simple
- What These Apps Tell Us About Behavioral Design
- Sources
What Is an Eco-Friendly App?
An eco-friendly app is any app whose main job is to lower the environmental cost of what you do: what you search, eat, throw away or plug in. The best ones are gamified, which means they borrow the feedback loops of games so that a green action feels rewarding the moment you take it.
That timing is the whole design problem. The benefit of cutting carbon arrives decades later and is spread across the planet, while the effort is due today, in your own kitchen.
A gamified eco-app moves the reward closer. The tree counter that ticks up after a search is Core Drive 2: Development & Accomplishment, the forest you have grown is Core Drive 4: Ownership & Possession, and the cause behind both is Core Drive 1: Epic Meaning & Calling.
There is field evidence that this changes real behavior. In the Cool Choices study (Ro and colleagues, 2017), 220 employees at one company played a six-month team game in which they claimed points on a public leaderboard for sustainable actions at home.
The 66 players who shared their utility bills saved about 4% more electricity than the average resident in their area over the six months after the game ended. A year later, 15 of the 17 interviewed players who had unplugged a second refrigerator during the game still had it unplugged.
The same research group’s 2021 review of sustainability games and apps (Douglas and Brauer) found that the apps that worked tended to share three features: a place to set goals, a dashboard to track progress, and comparison with other users.
The review also shows how often the effect fades. Engagement with one air-quality app dropped off for 90% of participants within 12 weeks, and a year after households used an energy-saving app called Social Power, their electricity use was no different from a control group.
So the question I ask of every app below is whether people are still using it after the novelty wears off.
A naming note: developers also say “green app” or “sustainable app” for software engineered to use less energy, sometimes called green software. This list is about apps that change what people do, which is a separate question from how efficiently the app itself runs.
Author Credibility: Yu-kai Chou

Yu-kai Chou created the Octalysis Framework after studying gamification since 2003 — years before the term entered mainstream vocabulary. As a Human-Systems Architect & Behavioral Designer, his framework has been applied by LEGO, Microsoft, Porsche, Coca-Cola, Salesforce, and MrBeast, impacting over 1.5 Billion Users.
Chou has taught the Octalysis methodology at Harvard, Stanford, Yale, Tesla, Google, BCG, and IDEO.
His work has been cited by Harvard, Stanford, MIT, Forbes, Wall Street Journal, Wired, US Department of Energy, NIST, NSF, NCBI, US Department of Education, ClinicalTrials.gov, and Google Scholar — with 3,700+ more academic publications. Explore his books here.
How These 10 Eco-Friendly Apps Are Graded: The 8 Core Drives
Each app below is scored against these eight Core Drives. The pattern that keeps surfacing in the winners: Epic Meaning at the top of the octagon paired with Ownership on the left — purpose plus personal investment, the combination people don’t delete after a week.
The 10 Eco-Friendly Apps at a Glance
| # | App | What it turns into a game | Signature mechanic | Core Drives | Scale cited in this article | Price and platforms (checked October 2026) |
|---|---|---|---|---|---|---|
| 1 | Ecosia | Everyday web search | Personal tree counter; roughly 50 searches funds one tree | 1, 2, 4 | 20M users · 250M+ trees planted (April 2026) | Free · iOS, Android and web search |
| 2 | Too Good To Go | End-of-day surplus food | Surprise “Magic Bag” at about a third of retail price | 1, 4, 7 | 120M+ registered users · 500M+ meals since 2016 | Free app; you pay per bag, about a third of retail · iOS, Android, 21 countries |
| 3 | JouleBug | Daily and workplace eco habits | Points, badges and streaks on real utility data | 1, 2, 5 | 300+ companies | Employer plans, priced via demo · iOS (JouleBug by Clearyst); Android listing is the 2024 Legacy app |
| 4 | Olio | Neighborhood food and goods sharing | Volunteer “Food Waste Hero” status role | 1, 4, 5 | 9M+ Olio-ers worldwide | Free · iOS, Android |
| 5 | AWorld | UN ActNow climate challenges | Live collective-impact tracker | 1, 2, 5 | Official UN ActNow app | Free · iOS, Android |
| 6 | Oroeco | Personal carbon footprint | A carbon score you compete to drive down | 2, 4, 8 | Consumer app wound down 2026 · design case study | No longer available (joined 360Plus Foundation) |
| 7 | Forest | Phone-free focus time | Your virtual tree dies if you leave the app | 1, 4, 8 | 60M+ people since 2014 · 2.1M+ real trees funded | Free; optional Plus subscription · iOS, Android, browser |
| 8 | PaperKarma | Junk mail | Photograph the mail, the app unsubscribes you | 1, 2, 4 | One photo per sender | 4 free opt-outs, then $24.99/year or $3.99/month · iPhone, Android |
| 9 | OceanHero | Everyday web search | Digital shells; roughly every 5 searches funds one bottle | 1, 2, 4, 7 | 600,000+ users · 138M+ bottles recovered | Free · Chrome and Firefox extensions, Android (no US App Store listing) |
| 10 | iRecycle (Earth911) | Local recycling rules | Zip-code lookup across 350+ materials | 1, 2, 3 | 350+ materials · 100,000+ listings | App no longer in the stores; Earth911 Recycling Search is free on the web |
1. Ecosia : The Search Engine That Plants Trees
What if every Google search you made planted a tree? That’s Ecosia’s pitch, and it works. With 20 million people using it and more than 250 million trees planted (a milestone Ecosia reached in April 2026, counting only trees that have survived three years), Ecosia turns an action you already do dozens of times a day into direct environmental impact.
The math is simple: roughly every 50 searches funds the planting of one tree. And Ecosia gives you a personal tree counter right in the browser, so you watch your number climb with every query.
Octalysis Breakdown:
- Core Drive 1: Epic Meaning & Calling: You’re saving the planet just by searching the internet. The barrier to entry is almost zero, but the sense of purpose is real.
- Core Drive 2: Development & Accomplishment: That tree counter is a progress bar for the planet. Every time you glance at it and see the number go up, you get a small hit of accomplishment.
- Core Drive 4: Ownership & Possession: These aren’t just trees. They’re YOUR trees. You planted them. That sense of personal ownership over environmental impact is what keeps users loyal to Ecosia instead of defaulting back to Google.
2. Too Good To Go : Rescue Food, Save Money, Get Surprised
Too Good To Go connects you with restaurants, bakeries, and grocery stores that have surplus food at the end of the day. You pay about a third of the retail price and pick up a “Magic Bag”: a surprise assortment of whatever they couldn’t sell.
With 120 million+ registered users and over 500 million meals rescued since 2016, this app proves that fighting food waste doesn’t require sacrifice. It just requires good design.
Octalysis Breakdown:
- Core Drive 1: Epic Meaning & Calling: Every meal you rescue is one less bag of food rotting in a landfill. The app frames each purchase as an act of environmental heroism, and the running counter of meals saved reinforces it.
- Core Drive 4: Ownership & Possession: Your personal “meals saved” counter becomes a badge of honor. It’s your record, your impact, growing over time.
- Core Drive 7: Unpredictability & Curiosity: This is where the magic happens (literally). You don’t know what’s in the Magic Bag until you open it. That element of surprise transforms a mundane grocery run into something you look forward to. Will it be croissants? Sushi? A random assortment of artisan cheeses? The uncertainty is what makes people come back.
3. JouleBug : Turn Your Daily Habits Into a Sustainability Game
JouleBug takes the everyday actions that help the environment (like biking to work, recycling, turning off lights) and wraps them in a full game layer. Employees earn points, unlock badges, and build streaks for consistent eco-friendly behavior as their whole organization competes toward its sustainability goals.
What sets JouleBug apart in 2026 is that it’s become the category standard for corporate sustainability engagement. Companies deploy it to their teams so office green goals stop being an HR memo and start being a game people actually play, with real-time dashboards that surface avoided CO2 and cost savings at both the individual and company level. This isn’t abstract feel-good motivation. It’s measurable.
JouleBug now sits under the Clearyst brand and is sold to employers as a single challenge or an annual plan, priced through a demo; its site says more than 300 companies use it. On iPhone the app is called JouleBug by Clearyst, while the Google Play listing is still the older JouleBug: Legacy app, last updated in March 2024.
Octalysis Breakdown:
- Core Drive 1: Epic Meaning & Calling: The real utility data makes your impact tangible. You’re not guessing whether your actions matter. You can see the CO2 numbers drop.
- Core Drive 2: Development & Accomplishment: Badges and streaks are classic CD2 mechanics. The streak system is especially effective because it creates a “don’t break the chain” dynamic that turns occasional eco-actions into daily habits.
- Core Drive 5: Social Influence & Relatedness: Team challenges and leaderboards bring in the social layer. When your office or friend group is competing to save the most energy, sustainability becomes a shared mission instead of a solo grind.
4. Olio : Share Food, Build Community, Kill Waste
Olio is the anti-waste app for your neighborhood. Got half a loaf of bread you won’t finish? A box of moving supplies? Post it on Olio, and someone nearby picks it up.
The app also deploys volunteer “Food Waste Heroes” who collect unsold food from local businesses and distribute it through the platform. It’s a sharing economy built around preventing perfectly good stuff from ending up in the trash.
Olio says more than 9 million people have joined it worldwide, and the app is free on iOS and Android.
Octalysis Breakdown:
- Core Drive 1: Epic Meaning & Calling: The zero-waste mission is front and center. Every item shared is one less thing in a landfill, and the app makes sure you feel that.
- Core Drive 4: Ownership & Possession: Your sharing history builds over time into a record of generosity. The more you share, the more invested you become in maintaining that identity.
- Core Drive 5: Social Influence & Relatedness: This is an inherently social app. You’re meeting neighbors, building local connections, and becoming part of a community that shares your values. The Food Waste Hero volunteer role adds another layer, it’s a status within the community that people work toward.
5. AWorld : The United Nations Wants You to Play This
When the United Nations launches a gamified app, you know behavioral design has gone mainstream. AWorld is the official app for the UN’s ActNow campaign, offering challenges like reducing plastic use, saving electricity, and choosing sustainable transport.
The app tracks collective impact in real time, so you can see how your individual actions combine with millions of others around the world. When the UN moved ActNow onto AWorld in September 2020, its announcement described the app as “a gamified experience for individuals to learn, engage and take action.”
The app replaced an ActNow chatbot that had logged nearly 800,000 individual climate actions since December 2018, a move away from static educational content toward challenges you act on. AWorld has since grown into an engagement platform for companies, and the consumer app is still free on iOS and Android.
Octalysis Breakdown:
- Core Drive 1: Epic Meaning & Calling: It’s backed by the United Nations. That’s about as “epic” as institutional backing gets. Users feel like they’re part of a global movement with real diplomatic weight behind it.
- Core Drive 2: Development & Accomplishment: Challenge completion streaks give users a sense of forward momentum. Each completed challenge adds to your track record and unlocks new ones.
- Core Drive 5: Social Influence & Relatedness: The collective impact tracker is brilliant. Seeing that “together, users have saved X tons of CO2” creates a sense of belonging to something larger. Your drop in the bucket suddenly looks like an ocean.
Halfway through. Notice the pattern? The first five apps all stack Core Drive 1 (Epic Meaning) with Core Drive 4 (Ownership). That combo is why the winners stop feeling preachy and start feeling personal. My book Actionable Gamification walks through every Core Drive combination chapter by chapter, with the decision rules for when each one actually works.
6. Oroeco : Your Carbon Footprint as a Game Score
Status note, checked August 2026: Oroeco has wound down its consumer carbon-tracking app and is joining the 360Plus Foundation, so there is nothing left to download. I’m keeping it on the list because its scoring mechanic is still the clearest version of this pattern I’ve seen, and the pattern is the part that transfers.
Oroeco turns your personal carbon footprint into something that looks like a game dashboard. It tracks the carbon impact of your daily choices, what you eat, how you travel, how you heat your home, and gamifies the process of bringing that number down.
Users who engaged consistently tended to see their carbon footprints drop meaningfully. That’s a significant behavioral shift driven by design, never guilt trips.
Octalysis Breakdown:
- Core Drive 2: Development & Accomplishment: Your carbon score becomes a number you want to improve, like a credit score or fitness benchmark. The gamification reframes a depressing metric (“your carbon output”) into a challenge (“how low can you go?”).
- Core Drive 4: Ownership & Possession: This is YOUR carbon data, YOUR choices, YOUR progress. The personalization makes it impossible to dismiss as someone else’s problem.
- Core Drive 8: Loss & Avoidance: When you see exactly how much carbon a steak dinner or a cross-country flight adds to your footprint, the consequence becomes visceral. You’re not losing points in an abstract sense. You’re watching your hard-won progress slide backward.
7. Forest : Your Virtual Trees Die If You Touch Your Phone
Forest might be the most elegant use of Core Drive 8: Loss & Avoidance I’ve seen in any consumer app.
Here’s how it works: you plant a virtual tree and set a focus timer. As long as you don’t use your phone, the tree grows. The moment you exit the app to check Instagram or scroll through notifications, your tree dies. Over time, you build an entire virtual forest that represents your focused, phone-free hours.
Forest also partners with Trees for the Future to plant real trees based on virtual coins earned in the app.
Forest says more than 60 million people have used it since 2014, and its users have funded 2,102,946 real trees through Trees for the Future as of October 2026. The focus timer is free; planting real trees with your coins (up to five per account) is now part of the paid Forest Plus plan.
Octalysis Breakdown:
- Core Drive 1: Epic Meaning & Calling: The partnership with Trees for the Future means your focus sessions fund actual reforestation. Productivity and environmentalism in one package.
- Core Drive 4: Ownership & Possession: Your virtual forest is a living museum of your discipline. Each tree represents a session where you chose focus over distraction. The more trees you have, the harder it becomes to let the next one die.
- Core Drive 8: Loss & Avoidance: This is the killer mechanic. Watching a tree wither and die because you couldn’t resist checking your phone creates a gut-level emotional response. It’s one thing to fail a streak. It’s another thing to kill a tree. The anthropomorphization of loss makes this effective.
8. PaperKarma : Snap a Photo, Kill Junk Mail
PaperKarma solves one of the most annoying low-grade environmental problems: junk mail. You photograph the unwanted mail, and the app contacts the sender to unsubscribe you. That’s it. One photo, one less piece of paper waste showing up at your door every month.
New users get four free opt-out requests. After that, PaperKarma costs $24.99 a year (or $3.99 a month) on iPhone and Android.
Octalysis Breakdown:
- Core Drive 2: Development & Accomplishment: Watching your junk mail list shrink over time is surprisingly satisfying. Each unsubscribe is a small win, and the app tracks your progress so you can see the pile getting smaller.
- Core Drive 4: Ownership & Possession: Your clean mailbox becomes a point of pride. You curated it. You took action on each piece of junk until your inbox was yours again.
- Core Drive 1: Epic Meaning & Calling: Every unsubscribe means fewer trees cut down for paper that goes straight from mailbox to recycling bin. It’s a small act, but the cumulative impact across thousands of users adds up.
9. OceanHero ⭐ (Octalysis Case Study)
OceanHero is a search engine that recovers ocean-bound plastic bottles. Every search earns you digital shells, and roughly every 5 searches funds the recovery of one ocean-bound plastic bottle through their partnership with Plastic Bank.
With more than 600,000 users across its Chrome and Firefox extensions and 138 million ocean-bound plastic bottles recovered as of October 2026, OceanHero proves that the Ecosia model works for more than just trees.
On mobile, OceanHero runs as an Android browser app, updated in July 2026. Its Apple App Store listings no longer load in the US store (checked October 2026), so for now it is a desktop-browser and Android experience.
The Octalysis Group designed their gamification strategy, applying Core Drive 1: Epic Meaning & Calling (every search saves the ocean), Core Drive 2: Development & Accomplishment (shell collection and bottle counter), and Core Drive 4: Ownership & Possession (your personal impact dashboard tracked on blockchain). Ocean trivia questions add Core Drive 7: Unpredictability & Curiosity to the daily experience.
Disclosure: The Octalysis Group designed the gamification for OceanHero.
10. iRecycle (Earth911), Make Recycling Actually Easy
Status note, checked October 2026: the iRecycle app is no longer listed on the App Store or Google Play. Earth911’s free web Recycling Search does the same job, with over 350 materials and 100,000+ listings searchable by ZIP code, so I’m keeping this entry for the design lesson and pointing you there.
iRecycle, powered by Earth911, is a gamified utility app that makes recycling accessible by instantly solving local disposal confusion. Most people fail to recycle properly because rules change by municipality, creating high friction for everyday habits. By allowing users to search a database of over 350 materials and entering their zip code, iRecycle provides immediate, location-specific instructions on exactly where and how to dispose of items like old electronics or styrofoam. This design effectively removes the single biggest barrier to recycling, turning the frustrating chore of waste sorting into a streamlined, satisfying puzzle driven by Core Drive 3: Empowerment of Creativity & Feedback.
Octalysis Breakdown:
- Core Drive 1: Epic Meaning & Calling: The app’s mission is to make recycling accessible to everyone. By removing confusion, it turns “I should recycle” into “I know exactly how to recycle this specific item right now.”
- Core Drive 3: Empowerment of Creativity & Feedback: There’s a puzzle-solving element to figuring out how to recycle unusual items. Old paint cans? CFL bulbs? Mattresses? Each search is a mini-challenge with a satisfying answer.
- Core Drive 2: Development & Accomplishment: Tracking items recycled creates a simple but effective progress counter. Over time, you develop a sense of mastery over recycling that spills over into everyday habits.
What These Apps Tell Us About Behavioral Design
What these ten eco-friendly apps tell us about behavioral design is that guilt is an ineffective motivator for long-term sustainability. Based on the Octalysis Framework, the most successful environmental apps succeed because they align planetary goals with human motivation instead of shame. First, they attach environmental action to something users already want, like discounted food in Too Good To Go or focused work time in Forest. Second, they make progress highly visible through tangible metrics like Ecosia’s tree counters or Oroeco’s carbon scores, activating Core Drive 2: Development & Accomplishment. Finally, these apps connect users to something bigger than themselves, heavily leveraging Core Drive 1: Epic Meaning & Calling to build communities around shared global movements.
The lesson for anyone designing for behavior change: guilt is a terrible motivator. Games are a great one.
Two ways to go deeper on Octalysis for sustainability design:
- Read the complete Octalysis Framework guide. Free, self-paced, and the same framework grading every app above.
- See the OceanHero Octalysis Group case study. My team designed the shell-and-bottle mechanic that has recovered over 100 million ocean-bound plastic bottles.
Frequently Asked Questions About Eco-Friendly Apps
What are the best eco-friendly apps for 2026?
The best eco-friendly apps in 2026 combine real environmental impact with gamified design that keeps users engaged. Ecosia plants trees with every search (20 million users, more than 250 million trees planted). Too Good To Go rescues surplus food for more than 120 million registered users worldwide. Forest turns phone-free focus sessions into a virtual forest. OceanHero recovers ocean-bound plastic with every search. These apps succeed because they attach environmental action to something users already want to do.
Do eco-friendly apps actually help the environment?
Yes, when they are designed around durable motivation instead of guilt. Ecosia has funded more than 250 million trees. Too Good To Go has rescued over 500 million meals since 2016. In the Cool Choices field study, employees who played a sustainability game saved about 4% more electricity than the average resident in the six months after it ended. The common thread is behavioral design, never willpower. The apps that survive are the ones that make green behavior feel like a game worth winning, never a sacrifice to endure.
How does gamification make sustainability apps more effective?
Gamification makes sustainability apps more effective by solving the motivation asymmetry at the heart of environmentalism: the reward is long-term and global, while the effort is short-term and local. Well-designed eco-apps use Core Drive 1 (Epic Meaning), Core Drive 2 (Development & Accomplishment), and Core Drive 4 (Ownership) from the Octalysis Framework to create immediate, felt rewards for behaviors whose real benefits are abstract.
Which eco-friendly app plants real trees for every search?
Ecosia is the search engine that plants real trees for your searches. Roughly every 50 Ecosia searches funds the planting of one tree through verified reforestation partners, and the browser shows you a live personal tree counter. OceanHero uses the same model for ocean plastic: every 5 searches funds the recovery of one ocean-bound plastic bottle through Plastic Bank.
Is Forest a good app for reducing phone use?
Forest is one of the most effective apps for reducing phone use because it uses Core Drive 8 (Loss & Avoidance) better than almost any consumer app. You plant a virtual tree and set a focus timer. The tree grows while you stay off your phone and dies the moment you exit the app. With more than 60 million downloads, Forest also partners with Trees for the Future to convert virtual coins into real reforestation, layering Epic Meaning on top of the focus mechanic.
Updated 1 October 2026. Added a definition of eco-friendly apps and a What Is section with the Cool Choices field study and a 2021 research review, a price-and-platform column checked in October 2026, refreshed figures for Ecosia, OceanHero, Forest, JouleBug, Olio and PaperKarma, a status note for iRecycle (its app has left the app stores), and a sourced passage on AWorld in place of an unsourced claim about the UN’s results. The FAQ’s unsourced carbon-tracking claim now cites the Cool Choices study.
Corrected 5 October 2026. Ecosia’s searches-per-tree estimate now matches Ecosia’s current published figure of approximately 50 searches, and Forest’s download count is corrected to more than 60 million.
Sources
- Journal of Environmental Psychology, Ro, Brauer, Kuntz, Shukla & Bensch (2017), “Making Cool Choices for sustainability”: players saved about 4% more electricity than the average resident in the six months after the game; 15 of 17 kept a second refrigerator unplugged a year later.
- Current Opinion in Psychology, Douglas & Brauer (2021), “Gamification to prevent climate change: a review of games and apps for sustainability”: engagement with one gamified app declined for 90% of participants within 12 weeks.
- Ecosia blog, “250 Million Trees!” (22 April 2026): 250 million trees, counting only trees that have grown beyond three years.
- Ecosia, homepage (October 2026): 20 million people using Ecosia.
- Ecosia for companies, FAQ (October 2026): Ecosia’s own global average estimate is approximately 50 searches to fund the planting of one tree.
- Too Good To Go, About Us (October 2026): 120 million registered users, 500+ million meals saved, 180,000 business partners, 21 countries.
- Forest, homepage and FAQ (October 2026): 2,102,946 real trees planted with Trees for the Future; 60 million+ downloads since 2014; real-tree planting on the paid Pro and Plus plans.
- OceanHero, The search that saves the oceans (October 2026): 138,204,202 ocean-bound plastic bottles recovered; 600,000+ users across Chrome and Firefox.
- United Nations, “With climate crisis top public concern, UN’s ActNow campaign steps up public engagement” (23 September 2020): a gamified app built by AWorld; nearly 800,000 actions logged through the earlier chatbot since December 2018.
- Earth911, Recycling Search (October 2026): over 350 materials and 100,000+ listings.
- PaperKarma, Subscription pricing (October 2026): 4 free opt-out requests; $24.99 per year, $3.99 per month or $59.99 one time.
Related Reading
- The Octalysis Framework
- What is Gamification?
- Top 10 Gamification Examples That Changed the Human Race
- Gamification Stats & Figures
- Actionable Gamification: Beyond Points, Badges, and Leaderboards

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