Mystery Box Reward Design: The Psychology Behind Random Rewards
Every game designer knows that rewards drive behavior. But here’s what most get wrong: the reward itself matters…
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Deep dives on the psychology behind why people do what they do — from Yu-kai Chou, creator of the Octalysis Framework. Pick the topic that matters to you.
Every game designer knows that rewards drive behavior. But here’s what most get wrong: the reward itself matters…
Most game design techniques get more powerful when they get more complex. Appointment Dynamics breaks the rule. It’s…
The Octalysis Framework in Gamification Design is all about making important but mundane activities more engaging. There is…
Every game designer knows the problem: your player hits a goal, feels satisfied — and quits. The session…
Every gamification system has Win-States, the moments when users complete a Desired Action and receive feedback. But most…
Why do people spend hundreds of hours chasing the last missing piece of a set they could buy…
Most people spend more on streaming subscriptions they barely use than on upgrading the one asset that compounds…
Streak design is the practice of rewarding a user for repeating one action on consecutive days and showing…
Boosters are one of my favorite game design techniques because they solve a real problem in gamified systems:…