Game Design Technique #14: Mastering the Boss Fight
Think about a game you played years ago. The moment you remember probably isn’t the tutorial or the…
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Deep dives on the psychology behind why people do what they do — from Yu-kai Chou, creator of the Octalysis Framework. Pick the topic that matters to you.
Think about a game you played years ago. The moment you remember probably isn’t the tutorial or the…
⚡ Speed Run Notes Dynamic feedback is the difference between a product that responds and a product that…
In Fortnite, a rare skin has zero gameplay advantage. It doesn’t make you shoot straighter or build faster.…
⚡ Speed Run Notes Variable rewards win in the short term; fixed rewards win in the long term.…
Most companies slap a leaderboard on their product, watch the top 10% grind harder, and wonder why the…
What if doing nothing was the worst decision your player could make? That’s the essence of Evil Egg…
You know that moment when you’re watching the wheel spin, your eyes locked on the prize you want,…
When people hear “gamification,” they usually think of loyalty points, addictive apps, and corporate tricks to squeeze more…
This post was written by contributing writer Erik van Mechelen. ⚡ Speed Run Notes Collection experiences are humanity's…