Endgame Loot Design: World of Warcraft vs Diablo III
Hey Primers. Today, we’re going to talk about the endgame loot design systems, between World of Warcraft, and…
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Deep dives on the psychology behind why people do what they do — from Yu-kai Chou, creator of the Octalysis Framework. Pick the topic that matters to you.
Hey Primers. Today, we’re going to talk about the endgame loot design systems, between World of Warcraft, and…
Missed Part 1 of the series? Watch Part 1 now. Not sure what a Game Loop is? Try…
How does World of Warcraft really work from an Octalysis Gamification design perspective? In this previous series, Yu-kai…
A game loop that doesn’t close is just a to-do list with extra steps. In this final installment…
Did you miss Part 1 and Part 2? Go watch them: Part 1 | Part 2 Or Skip…
A Game Loop is an activity loop transformed by the addition of one or more Boosters. In this…
Every game you’ve ever been hooked on — from Tetris to World of Warcraft — runs on the…
The BJ Fogg Behavior Model states that any behavior — from tapping a notification to quitting smoking —…
Two years ago, we sent Food Heroes Design Challenge Winner Mayur Kapur to Shanghai for a week to…