Control Theory by Carver & Scheier: An S-Tier Behavioral Designer’s Guide
Every product that ships a progress bar, a streak counter, a fitness tracker, a budget dashboard, or a…
Work with Yu-kai
The Blog
Deep dives on the psychology behind why people do what they do — from Yu-kai Chou, creator of the Octalysis Framework. Pick the topic that matters to you.
Every product that ships a progress bar, a streak counter, a fitness tracker, a budget dashboard, or a…
Most behavior-change apps die at the same point. Not at the install. Not at the sign-up. At the…
Walk into almost any gamification consulting pitch and watch what happens in the first ten minutes. Someone names…
The leaderboard motivates 15% of your users. The other 85% open the screen, see they’re ranked 4,212th, and…
Why positive thinking alone hurts performance — and how Oettingen's four-step WOOP protocol fixes it with Octalysis-aligned design…
Sheldon & Elliot's Self-Concordance Model explains why some goal wins feel hollow and the Octalysis design moves that…
Success burnout is the thing nobody warns you about while you’re still chasing success. The popular story says…
WoW quietly swaps your progression bar at max level. Item level replaces character level. Why every product loses…
Most gamification projects don’t fail at the strategy stage. They fail in Step 5. The Strategy Dashboard is…