Diffusion of Innovations: S-Tier Behavioral Designer’s Guide
Rogers's Diffusion of Innovations explained as a design surface: bell curve, S-curve, chasm, attributes, neuroscience, plus the per-stage…
Work with Yu-kai
The Blog
Articles on Gamification Analysis — from Yu-kai Chou, creator of the Octalysis Framework.
Rogers's Diffusion of Innovations explained as a design surface: bell curve, S-curve, chasm, attributes, neuroscience, plus the per-stage…
Short answer: The Social Ecological Model places any behavior inside five nested rings of influence: Individual, Interpersonal, Community,…
Eight Reformer Playbooks Venezuela’s Variables Reject — And the Three That Actually Fit Every time a Venezuelan transition…
Short answer: The Health Belief Model explains health behavior through Perceived Susceptibility, Perceived Severity, Perceived Benefits, and Perceived…
Sunstein's Sludge: excessive friction that blocks beneficial action. The three-cost taxonomy and the audit every Octalysis review should…
Kruglanski's Goal Systems Theory: why multifinality is the design holy grail and how equifinality, counterfinality, and goal shielding…
There’s one decision every behavior-change designer makes within the first thirty seconds of any product flow, and almost…
WoW quietly swaps your progression bar at max level. Item level replaces character level. Why every product loses…
Implementing a rewards program is only half the battle – the most important part is getting your customer…