Control Theory by Carver & Scheier: An S-Tier Behavioral Designer’s Guide
Every product that ships a progress bar, a streak counter, a fitness tracker, a budget dashboard, or a…
Work with Yu-kai
The Blog
Articles on Gamification Analysis — from Yu-kai Chou, creator of the Octalysis Framework.
Every product that ships a progress bar, a streak counter, a fitness tracker, a budget dashboard, or a…
Most behavior-change apps die at the same point. Not at the install. Not at the sign-up. At the…
Walk into almost any gamification consulting pitch and watch what happens in the first ten minutes. Someone names…
The leaderboard motivates 15% of your users. The other 85% open the screen, see they’re ranked 4,212th, and…
Why positive thinking alone hurts performance — and how Oettingen's four-step WOOP protocol fixes it with Octalysis-aligned design…
Sheldon & Elliot's Self-Concordance Model explains why some goal wins feel hollow and the Octalysis design moves that…
Most parenting advice falls into two camps. The strict camp tells you to set boundaries, enforce consequences, and…
Miller & Rollnick's Motivational Interviewing — the four processes, the MI Spirit, the Reactance bypass, and how the…
Most product teams I’ve sat across from in the last fifteen years are answering the wrong question. They…