The 8 Core Drives of Gamification #6: Scarcity & Impatience
Why do we obsessively check our phones for notifications? Why did people camp outside Apple stores for days?…
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Articles on Gamification Study — from Yu-kai Chou, creator of the Octalysis Framework.
Why do we obsessively check our phones for notifications? Why did people camp outside Apple stores for days?…
(Below is a snippet of Gamification Book: Actionable Gamification – Beyond Points, Badges, and Leaderboards. If you like…
Diablo II dominated the action-RPG genre and kept millions of players grinding for years after “beating” the game.…
Operant conditioning is the learning principle, formalized by B.F. Skinner in the 1930s, that voluntary behavior is shaped…
Missed Part 1 of the series? Watch Part 1 now. Not sure what a Game Loop is? Try…
(If you like this presentation, you’ll love my book: Actionable Gamification: Beyond Points, Badges, and Leaderboards. This book…
This survey was shared by Gustavo Tondello in the Octalysis Prime Community. Do you play games? We are…
Offer a friend a dollar to help you move a couch and watch their face. The same person…
A high school student finishes two years early, knows everything about Harvard and Stanford admissions, and yet has…