Simón Duque’s Habitica Gamification Design Challenge (Octalysis Analysis)
What happens when you apply the Octalysis Framework to one of the most popular gamified productivity apps in…
Work with Yu-kai
The Blog
Deep dives on the psychology behind why people do what they do — from Yu-kai Chou, creator of the Octalysis Framework. Pick the topic that matters to you.
What happens when you apply the Octalysis Framework to one of the most popular gamified productivity apps in…
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai…
Around 2011, the field I had been working in since 2003 finally got a name, and almost immediately…
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai…
This is an excerpt from the second part of the introduction of Actionable Gamification: Beyond Points, Badges, and…
World of Warcraft players have collectively spent 5.93 million years playing the game. That staggering number raises a…
This is an excerpt from the second part of the introduction of Actionable Gamification: Beyond Points, Badges, and…
Author Credibility: Yu-kai Chou Yu-kai Chou created the Octalysis Framework after studying gamification since 2003 — years before…
Every week in the Octalysis Prime Slack group, members share gamification examples they find in the wild. These…