How More Organizations Are Playing At Work

gamification-09As many of you are well aware, the potential of gamification extends far beyond recreational fun. And 2013 was the year that a new book was published exploring this exact topic. It’s called Play at Work: How Games Inspire Breakthrough Thinking by Adam Penenberg, a professor of journalism at New York University. He is also the assistant director at NYU’s business and economic program. As a media contributor, he has written for Fast Company, New York Times, Washington Post. He as also appeared on the Today Show, American Morning on CNN, ABC’s World News and Money Line.

Penenberg reminds us that games are everywhere. They are no longer thought of as being just for children and computer geeks. There is an endless array of  mobile game apps for kids of all ages. Twitter can be considered a game where interesting tweets can grow the number of RT’s and followers. There are also lottery games like Powerball, Take Five and Mega Millions. Nissan has even incorporated a game within their newest models to encourage drivers to compete for the best efficiency levels.

Traditional forms of teaching seek to inspire learning, creativity, divergent thought processes, personal productivity and smart problem solving.  As much as parents and teachers want to impart these lessons, they feel like obligatory lists of shoulds and to-do’s for most people.  But when these objectives are integrated with thoughtful game design, they can be met quite easily and effortlessly. This dynamic has led to the development of highly innovative and practical applications for learning and productivity,  particularly for business organizations, science,  medicine, technology and culture.

The use of game mechanics within the workplace and other fields which depend on innovation has led to phenomenal results. Not only is information being easily assimilated and remembered, but also being applied effectively in real situations. And through quality game design, purposeful ideas and solutions are being generated at a faster rate than ever before.

Penenberg feels that mundane tasks can turn into fun activities that employees would actually be motivated to play. But this is not to say that games should be designed as efforts to squeeze more productivity out of them. Instead, the objective of the game design should be to cultivate a sense of fulfillment, engagement and satisfaction. With this intent, games can be designed to truly provide enriching and rewarding growth experiences, instead of bribing players with points.

Play at Work cites examples such as Google, Microsoft, Sun Microsystems, IBM, Loreal, Canon, Wells Fargo, Lexus, FedEx, UPS and IBM.

Continue reading How More Organizations Are Playing At Work

Gamification Workshop in SF Bay Area (Herger & Chou)

Gamification Workshop SF Bay Area

This Workshop is officially over. My full-day Octalysis workshop was a huge success. Read about it here!

Premium Gamification Workshop in the SF Bay Area by Top Rated Professionals

Hey guys, a lot of people have been asking me and my colleague Mario Herger whether we are running workshops in the Bay Area (because we are traveling internationally all the time to do it – Ha!)

Therefore we have decided to run a two-day workshop here in Palo Alto to help fellow startups and organizations execute better Gamification.

Here is the Event Page to Sign-Up

Because it’s a workshop, it’s not meant to be huge as we want everyone to receive enough attention and really be able to come out as a person competent in the fields of Gamification Design. As a result, it’s priced accordingly for those who really believe that this can make a huge impact in their professional lives (as they did on myself and many people I know.

About the Gamification Speakers

Gamification Gurus List
Gamification Gurus List by UK-Based Leaderboarded.com

If you guys are not familiar with Mario Herger, he has been championing gamification for many years as a Senior Strategist in SAP. Whereas I am more about hardcore gamification experience design and startups (we’re all pretty well-rounded though), he has deep knowledge in the implementation of gamification in the enterprise space – working with compliance, legal, budgeting, reporting. He is also one of the biggest experts I know regarding enterprise motivation and competition.

Both Mario and I consistently have been ranked Top 3 in the Gamification Gurus list on UK Based Leaderboarded.com, which isn’t to say that it’s the most legitimate way to measure gamification knowledge and ability (since it is more of a measure of influence and focus), but it’s always a nice reference.

And if you are unfamiliar with me…look around the site. Click on my About page. Watch my videos (but be prepared to watch really goofy stuff).

Focus of the Gamification Workshop

Mario and I will each divide up the two days and take over one day each. Continue reading Gamification Workshop in SF Bay Area (Herger & Chou)

When Playing Games Can Help Save Lives

When immersed in a great game experience, learning, doing and solving problems feels completely effortless- the hours fly by.  The non-game enthusiast may see this as an idle past-time and some may even regard the compulsion to keep playing as a kind of addiction. But the people behind the Internet-Response League view this as an untapped social potential that can drive the accomplishment of enormous feats, the solving of tough problems, and the saving of lives in times of crisis and disaster.

The initiative is headed by Peter Mosur, Patrick Meier and Ahmed Meheina. Peter is a graduate student at the Metropolitan College of New York who studies emergency management. Patrick  is an expert on next generation human technology and has co-directed a Harvard program on Crisis Mapping. Ahmed is an undergraduate at the Faculty of Engineering at the University of Alexandra who is studying communications and electronics. So what do these three have to do with this untapped potential?

The Internet Response League focuses on mobilizing and leveraging MMORPG (Massively Multiplayer Online Role Playing Games) communities. These groups have high numbers of players engaged with online game play where a healthy dose of enthusiasm is needed to solve difficult mission-driven challenges. With the right strategy, this problem-solving energy can be harnessed to produce socially conscious actions.

Continue reading When Playing Games Can Help Save Lives

Octalysis of 8 Gamified Alarm Clock


(This is a post by one of the very few people who hold a Level-1 Octalysis Certificate in Gamification: Average Joey. To check out their other writings, go to the StartMyQuest Blog!)

The “Eye-Opening” Gamified Alarm Clock Industry

Alarm clocks. We have a love, hate relationship with them.

There are alarms that fly around sending you on a blurry chase in the morning or ones that wake you to the gentle rising of a fake sun. These innovative alarms rely on harder or softer sensory feedback to get you up, but some of the most exciting wake-up solutions are coming from a growing market of gamified alarms and app designs.

I present to you here, 8 of the most engaging gamified wake-ups to help illustrate the gamification techniques at each point around the Octalysis Alarm Clock.

1) Epic Meaning & Calling: Shadow

The team behind “Shadow” have got epic meaning nailed with an epic goal for building the world’s largest database of dreams for the betterment of humanity, no less.

2) Development & Accomplishment: Wake n Shake

Wake n Shake is one of the gamified alarms heavily using achievement symbols in its design.

3) Empowerment of Creativity & Feedback: Sleep Cycle

The “Sleep Cycle” iOS app doesn’t just work as an alarm, but tracks and records your sleeping hours enabling you to analyse and adjust your sleep-play.

4) Ownership & Possession: AlarmMon

The AlarmMon app gets you to set-up your alarms with the different choices of cute characters to build your own wake-up experience from scratch.

5) Social Influence: Spotify The Social Alarm Clock

This alarm from Spotify is still in concept stage, but shows an app that will give you the ability to create and send re-mixed alarm tones and wake-up messages to friends.

6) Scarcity & Impatience: Starbucks Early Bird

As soon as you accept the ‘Starbucks Early Bird’ wake-up it gives you a 1 hour countdown to get yourself down to the nearest store to claim a discounted cup of coffee or build up points towards future ones.

7) Curiosity & Unpredictability: Brian Blessed Alarm

For pure mischief (Game technique #51). I give you the ‘Brian Blessed’ alarm. Will it be Shakespeare, an insult or Brain on a rocket?

8) Loss & Avoidance: SnuzNLuz

The SnuzNLuz alarm still stands out as putting the most interesting and perverse twist on the idea of charitable giving as something you’d want to avoid!

The Beginner’s Guide to Gamification (16 of 90): Unpredictability & Curiosity

Gamification Core Drive 7: Unpredictability & Curiosity

Hey guys,  I’ve finally released the new episode of the Beginner’s Guide to Gamification. We’re very close to finishing up the 8 Core Drives series. Phew, took some work! Now that I have a great helper to edit and complete the videos, I think we will be improving our momentum of these video releases.

I’m pretty excited, because as you may have noticed, I have been repeating the basic foundational materials on many mediums so far. Many of you may begin to think that this is the only stuff there is in my framework (Don’t forget there are 5 levels!). It’s just that you really need to understand the foundation before moving on to more advanced levels.

During speeches and workshops, most of my audiences don’t have knowledge of Octalysis, so I can’t cover the more advanced stuff in a shorter time-span. The advantage of the Beginner’s Guide to Gamification is that, with 90 Episodes, I can truly dive into the deep and advanced stuff of Octalysis Gamification and teach a lot of things that you wouldn’t be able to learn in a short period of time.

After we finish the 8 Core Drives, I’ll have one episode dedicated to just talking about the course and what we’re looking at ahead.

Then we’ll also cover some other basics such as White Hat vs Black Hat, Right Brain vs Left Brain, possibly the process of good Gamification Design, and then dedicate some episodes in Gamification in the Education Space.

Have fun!

Finally…Level 1 Octalysis Certificate (in Gamification) Given!

Level 1 Octalysis Certificate

Gamification Certificate in Octalysis

I know there’s been a few certified gamification courses out there, and I’ve heard mixed reviews about them. Some readers have told me that they have learned way more from my site than from other expert-certified courses, so they asked if I would create a certification program for them too.

I entertained the idea on my Beginner’s Guide to Gamification Video Series just to see what kind of interest I get. Level 1 Octalysis involves sending me a full analysis of any engaging product with the 8 Core Drives in mind. Naturally, like Octalysis, there are 5 Levels within this Certification, but so far only Level 1 is available to the public.

Interestingly, I received a decent amount of submissions, with some being better than others.

An Achievement Symbol is only valuable if it is an actual achievement (and Scarce)

Continue reading Finally…Level 1 Octalysis Certificate (in Gamification) Given!

The Beginner’s Guide to Gamification (15 of 90): Scarcity & Impatience

Gamification Video Guide #15!

Hey guys! Finally made the 15th episode. Woot!

It probably won’t take long to notice that the video is done in a different style and done by someone else! That’s right. We have our good old pal Nikita, whom I met on Twitter, to gracefully put together this new video with techno music and better graphics of my face.

There’s been a lot of transitional learning, basically me figuring out how to get something so intimate as me talking straight for 10 minutes (which is me really talking for 1 hour cut down into 10 minutes) and hand that to someone else. Would he make me look fatter? Would I sound dumber? What if he put in a scene where I was using the bathroom??

All those are difficult questions to answer in life and fortunately the video turned out good (besides my usual shakiness…grr, must walk better…or walk the talk!)

Nikita is Russian (studying in London) so he can take some harsh comments (I already emptied my magazine on him and he is still standing strong like a terminator). If you see how things can improve (or if you like the techno music a lot less than the mysterious suspenseful ambience that I previously put in), let us know!

Work’s been busy (still procrastinating on hiring me to be your consultant?), so I figured I had to transition it to someone so that I can actually realistically finish my amazing series one day.

Nothing else is that new….speaking in Florida, speaking in China (best hospitality I ever received from a company – thank you Huawei!), speaking in India (lots of drama with getting a visa), speaking in Europe, launched the Octalysis Tool so people in Barcelona don’t have to make the Octalysis chart with string, trying to figure out how to make money for my blog so I can at least pay for it’s own operations, got accepted to speak at SxSW (thank you HelloBar and all my awesome readers!), book coming out hopefully early next year, said sweet things to my wife…yea really nothing that new or special is going on these days. It’s the usual boring stuff any Gamification Gosu faces. I wished there was something that made my life awesome.

Gamification Video Outline (Because SEO is important!)

Oh yea, this video covers:

  • Scarcity & Impatience as the 6th Core Drive of Octalysis Gamification
  • Facebook uses this to make things exclusive and drives up demand
  • Games use this core drive to monetize: dangling works!
  • Torture Breaks will make people think about the experience all their time
  • Scarcity & Impatience is a lot of Black Hat Gamification. You want to balance them out with White Hat Game Techniques.
  • The demand curve for traditional economics theory often becomes a C-Curve
  • A super secret key point about Scarcity & Impatience that I’m not going to tell you about, just so you can understand Scarcity & Impatience 😉