How Loss and Avoidance Could Sink Your Company

This article is written by Erik van Mechelen based on the Octalysis framework by Yu-kai Chou. How Loss and Avoidance Could Sink Your Company It is hard to eliminate Core Drive 8: Loss & Avoidance from your company culture, but it should not be the main driver of decision-making. Wells Fargo’s quota system gone wrong … Continue reading How Loss and Avoidance Could Sink Your Company

Readalong: Reality is Broken, Ch 9 – Fun with Strangers

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Use collaboration, creation, and contribution to create alternate reality games to create new real-world communities. Summary McGonigal explores how alternate reality games can create … Continue reading Readalong: Reality is Broken, Ch 9 – Fun with Strangers

Semantics vs Value: Tomato TomAto

This is an excerpt from the second part of the introduction of Actionable Gamification: Beyond Points, Badges, and Leaderboards. Buy a copy here or listen on Audible. Semantics vs. Value To me this discussion is non-productive. I would rather spend my time learning about and harnessing the power of games to change the world for the better, instead of debating … Continue reading Semantics vs Value: Tomato TomAto

Simón Duque’s Habitica Design Challenge

Gamification Design Challenge for Habitica Simón Duque is a Colombian Industrial Engineer who’s not comfortable with the way the world works. Thankfully for him, Gamification came to his life on 2015 and gave him the tools to re-think the world he lives in. For more about Simón, see his credentials at the bottom of this post.  … Continue reading Simón Duque’s Habitica Design Challenge

Readalong: Reality is Broken, Ch 5 – Stronger Social Connectivity

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Gamers aren’t gaming alone.  Summary Stronger social connectivity was first ballooned by Facebook games like Lexulous, then Farmville, which combined Lexulous’s ease of … Continue reading Readalong: Reality is Broken, Ch 5 – Stronger Social Connectivity

Trojan Horses and What Makes a Good Designer

This is an excerpt from the second part of the introduction of Actionable Gamification: Beyond Points, Badges, and Leaderboards. Buy a copy hereor listen on Audible. A Trojan Horse without Greek Soldiers Generic game mechanics and poorly constructed game elements such as levels, boss fights, or quests often fall into the same hole as PBLs. Simply put, applying traditional … Continue reading Trojan Horses and What Makes a Good Designer

7 Types of Leaders based on Vision, Execution, and Empathy

This article is written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou and lessons from Octalysis Prime, a mentorship journey with Yu-kai Chou. So you want to be an effective leader. Maybe even a great one. It is a good thought, a great feeling. As a leader, you have the chance … Continue reading 7 Types of Leaders based on Vision, Execution, and Empathy