*New to Gamification? Check out my post What is Gamification & the Gamification Framework: Octalysis*
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Episode 5 Gamification Notes:
- The four Experience Phases of a game.
- Most people treat interacting with a product as one experience.
- The product is good, bad, easy to use, funny.
- You can look at your product as 4 different products
- 1st day of LinkedIn is very different from other days of linkedin
- A good “human focused” designer needs to optimize one product to appeal to all these phases.
- If a product attracts people at the beginning, but as time goes by becomes boring and uninspiring…
- that’s not very useful.
- Similarly, if a game offers an amazing experience after 20 hours of play, but before that its a grinding and boring experience…
- that’s not very useful either.
- Note that the 4 Phases in Octalysis is a little similar to Prof Werbatch’s theory, as I did have the honor to watch his online lectures in coursera. But I made a few changes based on my experience as a gamer.
Continue reading Beginner’s Guide to Gamification (5 of 90): 4 Experience Phases of a Game