Design Ripples: The Daily Quest List on Octalysis Prime
This post is about how a small design decision to help new and Onboarding members created ripples for…
Work with Yu-kai
The Blog
Articles on Gamification Analysis — from Yu-kai Chou, creator of the Octalysis Framework.
This post is about how a small design decision to help new and Onboarding members created ripples for…
This is a guest post by Gustavo Tondello, Gamification Research and Consultant, who was creating a new type…
How does World of Warcraft really work from an Octalysis Gamification design perspective? In this previous series, Yu-kai…
A game loop that doesn’t close is just a to-do list with extra steps. In this final installment…
Did you miss Part 1 and Part 2? Go watch them: Part 1 | Part 2 Or Skip…
A Game Loop is an activity loop transformed by the addition of one or more Boosters. In this…
Every game you’ve ever been hooked on — from Tetris to World of Warcraft — runs on the…
This is an excerpt from the second part of the introduction of Actionable Gamification: Beyond Points, Badges, and…
What happens when you apply the Octalysis Framework to one of the most popular gamified productivity apps in…